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Senin, 06 Agustus 2012

If you were looking forward to seeing director Baz Luhrmann's 3D adaptation of The Great Gatsby this Christmas then we've got some bad news for you. Warner Bros. announced today that they've shifted the release date of the Leonardo DiCaprio drama to sometime during summer 2013.

Dan Fellman, President of Domestic Distribution, said in a statement, “Based on what we’ve seen, Baz Luhrmann’s incredible work is all we anticipated and so much more.  It truly brings Fitzgerald’s American classicto life in a completely immersive, visually stunning and exciting way.  We think moviegoers of all ages are going to embrace it, and it makes sense to ensure this unique film reaches the largest audience possible.”

The holiday 2012 release frame was already pretty packed with Warners' own The Hobbit: An Unexpected Journey expected to dominate theaters at that time. Other big December releases include Django Unchained (also starring Leonardo DiCaprio), Les Miserables, Jack Reacher, This is 40, Zero Dark Thirty and the 3D re-release of Monsters, Inc.


Source : feeds[dot]ign[dot]com

If you were looking forward to seeing director Baz Luhrmann's 3D adaptation of The Great Gatsby this Christmas then we've got some bad news for you. Warner Bros. announced today that they've shifted the release date of the Leonardo DiCaprio drama to sometime during summer 2013.

Dan Fellman, President of Domestic Distribution, said in a statement, “Based on what we’ve seen, Baz Luhrmann’s incredible work is all we anticipated and so much more.  It truly brings Fitzgerald’s American classicto life in a completely immersive, visually stunning and exciting way.  We think moviegoers of all ages are going to embrace it, and it makes sense to ensure this unique film reaches the largest audience possible.”

The holiday 2012 release frame was already pretty packed with Warners' own The Hobbit: An Unexpected Journey expected to dominate theaters at that time. Other big December releases include Django Unchained (also starring Leonardo DiCaprio), Les Miserables, Jack Reacher, This is 40, Zero Dark Thirty and the 3D re-release of Monsters, Inc.


Source : feeds[dot]ign[dot]com

Check out the teaser trailer for Zero Dark Thirty, the upcoming thriller about the hunt for Osama bin Laden from the The Hurt Locker's Oscar-winning team of director Kathryn Bigelow and screenwriter Mark Boal:

Zero Dark Thirty opens this December.


Source : feeds[dot]ign[dot]com

Check out the teaser trailer for Zero Dark Thirty, the upcoming thriller about the hunt for Osama bin Laden from the The Hurt Locker's Oscar-winning team of director Kathryn Bigelow and screenwriter Mark Boal:

Zero Dark Thirty opens this December.


Source : feeds[dot]ign[dot]com

The ever comeback-ing Lindsay Lohan is reportedly signed on for Dimension's Scary Movie 5.

According to E! Online, Lohan's reps say that "as of right this moment," the actress has not yet signed the dotted line, but insiders close to the studio agree that she's on board for the project.

Lohan joins High School Musical's Ashley Tisdale, who signed on back in June for a starring role. Two leading ladies would seem to make sense as the upcoming lampoon film is said to parody Darren Aronofsky's Oscar-winning thriller Black Swan, starring Natalie Portman and Mila Kunis.

Sources also claim that Charlie Sheen will be returning to the franchise -- despite his character's death in the fourth installment. Needless to say, this cast is really shaping up.

Scary Movie 5 hits theaters January 11, 2013.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


Source : feeds[dot]ign[dot]com

The ever comeback-ing Lindsay Lohan is reportedly signed on for Dimension's Scary Movie 5.

According to E! Online, Lohan's reps say that "as of right this moment," the actress has not yet signed the dotted line, but insiders close to the studio agree that she's on board for the project.

Lohan joins High School Musical's Ashley Tisdale, who signed on back in June for a starring role. Two leading ladies would seem to make sense as the upcoming lampoon film is said to parody Darren Aronofsky's Oscar-winning thriller Black Swan, starring Natalie Portman and Mila Kunis.

Sources also claim that Charlie Sheen will be returning to the franchise -- despite his character's death in the fourth installment. Needless to say, this cast is really shaping up.

Scary Movie 5 hits theaters January 11, 2013.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


Source : feeds[dot]ign[dot]com

Fast-paced, brutal, and fun side-scrolling brawler Sacred Citadel is hardly the sort of game you'd expect from the developer of the adorable Ilomilo. The art style is immediately identifiable as Southend Interactive's -- it's bright, detailed, and unlike most other games. The design, meanwhile, is decidedly Sacred -- publisher Deep Silver promises an extensive customization and loot system. The game itself, though, brings rapid violence to a dwindling genre struggling to regain relevance.

Castle Crashers aside, beat-'em-ups tend to fall into the same trap, whether they're remade or re-released classics, or original action games looking to spark arcade interest. Repetition, a consequence of limited player capabilities and simple gameplay ideas, almost invariably leads to boredom. Sacred Citadel combats this with an extensive, evolving combat system.

Heavy and light attacks change based on your directional input as well as which weapons your character wields. Serrated blades are faster and more precise than an axe's devastating area-of-effect damage, for instance, but lack the range and power. At any given moment, you're switching between two types of melee or ranged weaponry. Depending on your class, you may bring a bow, magic, or big sticks to slaughter legions of monsters -- and as they build up the energy to unleash it, players can let loose class-specific special powers.

Suck it, log boss.

Beyond the moment-to-moment satisfaction of creating blunt-force trauma as a warrior, complete with visualized, comic book-like impact, Sacred Citadel drives you through its world with plentiful loot drops. New weapons, pieces of armor, and unlockable abilities empower your brutish warrior, rogue-like ranger, or shaman healer.

All of this comes together in a meaningful way. Your team's abilities play off each other, so while an archer distracts a gigantic fist-fighting tree boss, others can attack and heal as necessary. These classes do a great job of keeping each other safe because of their unique skills. It's a genuinely cooperative co-op game,and that makes it something far more special than others like it.

If your Golden Axe alarm is going off, you've got the right idea.

What makes Sacred Citadel interesting -- aside from simply existing as a surprising spinoff of its dungeon-crawling hack-and-slash action-RPG predecessor -- is the various itches it aims to scratch. Fundamentally, it's a by-the-books Golden Axe lookalike that hits an old-school note. The vibrant art appeals to those who love looking at pretty things. The depth and variety exists for hardcore RPG nerds, and action game vets will get something out of the combat.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : feeds[dot]ign[dot]com

Fast-paced, brutal, and fun side-scrolling brawler Sacred Citadel is hardly the sort of game you'd expect from the developer of the adorable Ilomilo. The art style is immediately identifiable as Southend Interactive's -- it's bright, detailed, and unlike most other games. The design, meanwhile, is decidedly Sacred -- publisher Deep Silver promises an extensive customization and loot system. The game itself, though, brings rapid violence to a dwindling genre struggling to regain relevance.

Castle Crashers aside, beat-'em-ups tend to fall into the same trap, whether they're remade or re-released classics, or original action games looking to spark arcade interest. Repetition, a consequence of limited player capabilities and simple gameplay ideas, almost invariably leads to boredom. Sacred Citadel combats this with an extensive, evolving combat system.

Heavy and light attacks change based on your directional input as well as which weapons your character wields. Serrated blades are faster and more precise than an axe's devastating area-of-effect damage, for instance, but lack the range and power. At any given moment, you're switching between two types of melee or ranged weaponry. Depending on your class, you may bring a bow, magic, or big sticks to slaughter legions of monsters -- and as they build up the energy to unleash it, players can let loose class-specific special powers.

Suck it, log boss.

Beyond the moment-to-moment satisfaction of creating blunt-force trauma as a warrior, complete with visualized, comic book-like impact, Sacred Citadel drives you through its world with plentiful loot drops. New weapons, pieces of armor, and unlockable abilities empower your brutish warrior, rogue-like ranger, or shaman healer.

All of this comes together in a meaningful way. Your team's abilities play off each other, so while an archer distracts a gigantic fist-fighting tree boss, others can attack and heal as necessary. These classes do a great job of keeping each other safe because of their unique skills. It's a genuinely cooperative co-op game,and that makes it something far more special than others like it.

If your Golden Axe alarm is going off, you've got the right idea.

What makes Sacred Citadel interesting -- aside from simply existing as a surprising spinoff of its dungeon-crawling hack-and-slash action-RPG predecessor -- is the various itches it aims to scratch. Fundamentally, it's a by-the-books Golden Axe lookalike that hits an old-school note. The vibrant art appeals to those who love looking at pretty things. The depth and variety exists for hardcore RPG nerds, and action game vets will get something out of the combat.

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : feeds[dot]ign[dot]com

The Expendables 2 hits UK cinemas on Thursday 16th August and to celebrate, cast members Arnold Schwarzenegger, Jason Statham, Dolph Lundgren and Jean-Claude Van Damme will be hitting the streets of London on Monday, August 13th, for the UK premiere.

We’ve got 3 pairs of tickets to be won that will give some lucky winners the chance to walk the red carpet with these action legends and see the film early at the premiere in Leicester Square.

The Expendables are back and this time it's personal...  Stallone, Statham, Li, Lundgren, Couture and Crews return, joined by Liam Hemsworth and Yu Nan as new members of the team to take on a new job. Also featuring Bruce Willis, Arnold Schwarzenegger and Jean-Claude Van Damme, The Expendables 2 is released in cinemas August 16th.

How To Enter

For the chance to win, take a look at the below image and solve the puzzle.

Choose your answer from one of the three multiple choice options below...

A: Cyborg

B: Terminator

C: Inferno

Submit your answer via Twitter, simply Follow @IGNUK and Tweet your answer to us using the hashtag #Expendables2 before the competition closes at 10am on Thursday August 9, 2012.

This competition is open to UK residents over the age of 18 only. Entrants must be free to attend from 6pm on the day of the event and no travel or accommodation costs are included. Full terms and conditions on the next page.

For the full Action Movies puzzle canvas from Say What You See: The Collection and The Expendables 2, visit swysapp.com or the App Store (http://feeds.ign.com/tinyurl.com/swysapp2) to download it for free for a limited time.

www.facebook.com/TheExpendablesMovieUK

twitter.com/ExpendablesUK


Source : feeds[dot]ign[dot]com

The Expendables 2 hits UK cinemas on Thursday 16th August and to celebrate, cast members Arnold Schwarzenegger, Jason Statham, Dolph Lundgren and Jean-Claude Van Damme will be hitting the streets of London on Monday, August 13th, for the UK premiere.

We’ve got 3 pairs of tickets to be won that will give some lucky winners the chance to walk the red carpet with these action legends and see the film early at the premiere in Leicester Square.

The Expendables are back and this time it's personal...  Stallone, Statham, Li, Lundgren, Couture and Crews return, joined by Liam Hemsworth and Yu Nan as new members of the team to take on a new job. Also featuring Bruce Willis, Arnold Schwarzenegger and Jean-Claude Van Damme, The Expendables 2 is released in cinemas August 16th.

How To Enter

For the chance to win, take a look at the below image and solve the puzzle.

Choose your answer from one of the three multiple choice options below...

A: Cyborg

B: Terminator

C: Inferno

Submit your answer via Twitter, simply Follow @IGNUK and Tweet your answer to us using the hashtag #Expendables2 before the competition closes at 10am on Thursday August 9, 2012.

This competition is open to UK residents over the age of 18 only. Entrants must be free to attend from 6pm on the day of the event and no travel or accommodation costs are included. Full terms and conditions on the next page.

For the full Action Movies puzzle canvas from Say What You See: The Collection and The Expendables 2, visit swysapp.com or the App Store (http://feeds.ign.com/tinyurl.com/swysapp2) to download it for free for a limited time.

www.facebook.com/TheExpendablesMovieUK

twitter.com/ExpendablesUK


Source : feeds[dot]ign[dot]com

Visual effects company Industrial Light & Magic expects game graphics to become "indistinguishable from reality" within 10 years.

In an interview with CVG, visual effects supervisor Kim Libreri shared his view that it is becoming increasingly difficult to tell the difference between live action and rendered footage.

The way its going, it's gonna be pretty hard to tell the difference between something that is interactive and rendered in real-time, and something that was done for an animated TV show, or even a live action thing.

"The way its going, it's gonna be pretty hard to tell the difference between something that is interactive and rendered in real-time, and something that was done for an animated TV show, or even a live action thing," he said.

"Ten years from now, I'm pretty sure, if you extrapolate where we've gone with the console generations and the changes in video and ATI hardware... We're getting to the point right now [with real-time rendered graphics] where we're matching the quality of an animated movie seven or eight years ago, and another ten years from now, it's just going to be indistinguishable from reality."

His comments come hot on the heels of similar ones from 2K Games' Christoph Hartmann, who said last week that game graphics needed to become photorealistic in order to communicate emotions. He claimed, "Until games are photorealistic, it'll be very hard to open up to new genres. We can really only focus on action and shooter titles; those are suitable for consoles now."

Industrial Light & Magic was originally set up by George Lucas in 1975 and has produced the visual effects for the Indiana Jones and Star Wars franchises, alongside many other well known films. The studio currently has 15 Best Visual Effects Academy Awards and is working with LucasArts on the upcoming Star Wars 1313 to try and create a high-level cinema aesthetic through vocal work and motion capture.

Luke Karmali is IGN's UK Editorial Assistant and wasn't named after the great Jedi. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

Visual effects company Industrial Light & Magic expects game graphics to become "indistinguishable from reality" within 10 years.

In an interview with CVG, visual effects supervisor Kim Libreri shared his view that it is becoming increasingly difficult to tell the difference between live action and rendered footage.

The way its going, it's gonna be pretty hard to tell the difference between something that is interactive and rendered in real-time, and something that was done for an animated TV show, or even a live action thing.

"The way its going, it's gonna be pretty hard to tell the difference between something that is interactive and rendered in real-time, and something that was done for an animated TV show, or even a live action thing," he said.

"Ten years from now, I'm pretty sure, if you extrapolate where we've gone with the console generations and the changes in video and ATI hardware... We're getting to the point right now [with real-time rendered graphics] where we're matching the quality of an animated movie seven or eight years ago, and another ten years from now, it's just going to be indistinguishable from reality."

His comments come hot on the heels of similar ones from 2K Games' Christoph Hartmann, who said last week that game graphics needed to become photorealistic in order to communicate emotions. He claimed, "Until games are photorealistic, it'll be very hard to open up to new genres. We can really only focus on action and shooter titles; those are suitable for consoles now."

Industrial Light & Magic was originally set up by George Lucas in 1975 and has produced the visual effects for the Indiana Jones and Star Wars franchises, alongside many other well known films. The studio currently has 15 Best Visual Effects Academy Awards and is working with LucasArts on the upcoming Star Wars 1313 to try and create a high-level cinema aesthetic through vocal work and motion capture.

Luke Karmali is IGN's UK Editorial Assistant and wasn't named after the great Jedi. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

Note: Full spoilers for the episode follow.

Continuing the winning streak from last week, The Newsroom delivered yet another knockout episode, and further established itself as the best political drama currently on TV. And, also like last week, the episode dialed back the annoying relationship fluff to focus directly on one historic moment in our history – the death of Osama Bin Laden.

“5/1” starts off at an anniversary party for News Night, but things quickly kick into high gear when Charlie Skinner (Sam Waterston) receives an anonymous phone call informing him of an issue of national security.

The New Night team leaps into action, attempting to confirm what exactly the event was, with many assuming it's the death of Bin Laden. Meanwhile, in an ironic turn, Don, Sloan and Elliott are trapped on a plane, worried they'll miss reporting one of the biggest news stories of their lifetime. Also, on a more humorous front, Will McAvoy is slowly getting more and more stoned from a pot brownie he consumed at the party earlier that evening. Thankfully, this subplot doesn't draw the negative connotations and cliches it could have easily exploited. Perhaps TMI will dig into it in future episodes.

It's hard to forget that fateful day in early May, when President Barack Obama addressed the nation, informing us that one of the most daring missions in the war on terrorism had been successfully accomplished. A criminal terrorist with a staggering distaste for humanity had been killed in a raid – a mission that could have cost the President his credibility, and endangered the lives of soldiers and citizens, had it gone south. Politics aside, it was a touching moment for the U.S. – a pause for reflection and a brief moment of unified joy.

It was only natural that The Newsroom would eventually reach May 2011. I've been waiting for this episode for a few weeks now, eagerly anticipating how Sorkin would pull it off. Considering The West Wing was still on during the September 2001 attacks, and that the show addressed that conflict head-on, this was likely a very personal episode for Sorkin. He didn't let his audience down, either. It was easily one of the show's most tearful, even topping last week's one-two punch finale.

Every performer has a moment to shine here, whether they're first learning that Bin Laden was killed, or sharing the news with friends, colleagues or complete strangers. I teared up big time when Don revealed the death to the pilots, and when Terry Crews learned the news. But even the non-Bin Laden moments were touching.

Delaying the Maggie, Don, Jim love triangle a bit, Jim decided to give his relationship with Lisa (Kelen Coleman) a shot. In some ways, this symbolized the new beginning that many Americans felt in the wake of Bin Laden's death. Whether that was intentional or not doesn't matter. The final scene between the two of them was quite touching.

It would have been so easy to politicize and even criticize the death of Osama Bin Laden, but it was nice to see the show simply live in the moment, without too much commentary. That's for later episodes. Instead, The Newsroom made an even more daring decision, it showed us the human side of the men and women who bring us the news while also giving us insight into how they react to such a historical event. And to put it bluntly, that's why The Newsroom rocks.


Source : feeds[dot]ign[dot]com

Note: Full spoilers for the episode follow.

Continuing the winning streak from last week, The Newsroom delivered yet another knockout episode, and further established itself as the best political drama currently on TV. And, also like last week, the episode dialed back the annoying relationship fluff to focus directly on one historic moment in our history – the death of Osama Bin Laden.

“5/1” starts off at an anniversary party for News Night, but things quickly kick into high gear when Charlie Skinner (Sam Waterston) receives an anonymous phone call informing him of an issue of national security.

The New Night team leaps into action, attempting to confirm what exactly the event was, with many assuming it's the death of Bin Laden. Meanwhile, in an ironic turn, Don, Sloan and Elliott are trapped on a plane, worried they'll miss reporting one of the biggest news stories of their lifetime. Also, on a more humorous front, Will McAvoy is slowly getting more and more stoned from a pot brownie he consumed at the party earlier that evening. Thankfully, this subplot doesn't draw the negative connotations and cliches it could have easily exploited. Perhaps TMI will dig into it in future episodes.

It's hard to forget that fateful day in early May, when President Barack Obama addressed the nation, informing us that one of the most daring missions in the war on terrorism had been successfully accomplished. A criminal terrorist with a staggering distaste for humanity had been killed in a raid – a mission that could have cost the President his credibility, and endangered the lives of soldiers and citizens, had it gone south. Politics aside, it was a touching moment for the U.S. – a pause for reflection and a brief moment of unified joy.

It was only natural that The Newsroom would eventually reach May 2011. I've been waiting for this episode for a few weeks now, eagerly anticipating how Sorkin would pull it off. Considering The West Wing was still on during the September 2001 attacks, and that the show addressed that conflict head-on, this was likely a very personal episode for Sorkin. He didn't let his audience down, either. It was easily one of the show's most tearful, even topping last week's one-two punch finale.

Every performer has a moment to shine here, whether they're first learning that Bin Laden was killed, or sharing the news with friends, colleagues or complete strangers. I teared up big time when Don revealed the death to the pilots, and when Terry Crews learned the news. But even the non-Bin Laden moments were touching.

Delaying the Maggie, Don, Jim love triangle a bit, Jim decided to give his relationship with Lisa (Kelen Coleman) a shot. In some ways, this symbolized the new beginning that many Americans felt in the wake of Bin Laden's death. Whether that was intentional or not doesn't matter. The final scene between the two of them was quite touching.

It would have been so easy to politicize and even criticize the death of Osama Bin Laden, but it was nice to see the show simply live in the moment, without too much commentary. That's for later episodes. Instead, The Newsroom made an even more daring decision, it showed us the human side of the men and women who bring us the news while also giving us insight into how they react to such a historical event. And to put it bluntly, that's why The Newsroom rocks.


Source : feeds[dot]ign[dot]com

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