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Jumat, 31 Agustus 2012

Warner Bros. has announced that the PC version of Gotham City Impostors is now free-to-play.

And to make that proposition even more attractive, if you download Gotham City Impostors free-to-play via Steam, you'll also get access to the DLC packs, too, including maps, weapons, and mascots.

Gotham City Impostors originally came out on PC, Xbox 360 and PlayStation 3 in February 2012, and if you never got round to playing it, the game is a squad-based shooter that lets up to 12 players (6 pseudo Batman vs. 6 pseudo Jokers) face-off on the streets of Gotham City.

The IGN review gave it 7.0. Greg concluded his review by saying that "Gotham City Impostors is a functional shooter with a sense of humor and a Batman license. It's got plenty to unlock, but it's not all that deep."

Daniel is IGN's UK Staff Writer. He isn't Batman. Follow him on IGN and Twitter.


Source : feeds[dot]ign[dot]com

Warner Bros. has announced that the PC version of Gotham City Impostors is now free-to-play.

And to make that proposition even more attractive, if you download Gotham City Impostors free-to-play via Steam, you'll also get access to the DLC packs, too, including maps, weapons, and mascots.

Gotham City Impostors originally came out on PC, Xbox 360 and PlayStation 3 in February 2012, and if you never got round to playing it, the game is a squad-based shooter that lets up to 12 players (6 pseudo Batman vs. 6 pseudo Jokers) face-off on the streets of Gotham City.

The IGN review gave it 7.0. Greg concluded his review by saying that "Gotham City Impostors is a functional shooter with a sense of humor and a Batman license. It's got plenty to unlock, but it's not all that deep."

Daniel is IGN's UK Staff Writer. He isn't Batman. Follow him on IGN and Twitter.


Source : feeds[dot]ign[dot]com

For the past five days the BBC has released five mini-webisodes as a prelude to this Saturday's Doctor Who series 7 premiere The Asylum of the Daleks. Entitled Pond Life, the mini-series has offered a glimpse into what The Doctor and the Ponds have been up to since the end of series 6, as well as featuring cameos from some of Who's most iconic aliens.

If the final episode's cliffhanger is anything to go by, it looks like things haven't been going swimmingly for the married companions in the downtime.

You can watch all five episodes of Pond Life ahead of this Saturday's series premiere below.

Doctor Who The Asylum of the Daleks airs this Saturday on BBC One and BBC America.


Source : feeds[dot]ign[dot]com

For the past five days the BBC has released five mini-webisodes as a prelude to this Saturday's Doctor Who series 7 premiere The Asylum of the Daleks. Entitled Pond Life, the mini-series has offered a glimpse into what The Doctor and the Ponds have been up to since the end of series 6, as well as featuring cameos from some of Who's most iconic aliens.

If the final episode's cliffhanger is anything to go by, it looks like things haven't been going swimmingly for the married companions in the downtime.

You can watch all five episodes of Pond Life ahead of this Saturday's series premiere below.

Doctor Who The Asylum of the Daleks airs this Saturday on BBC One and BBC America.


Source : feeds[dot]ign[dot]com

Praise the sun! A Souls game has arrived on PC. It is surely weary. We'll let it rest, and get to the new edition's bonus content and the quality of the port in a moment. On the off chance you've been off collecting beetles for the last three years and missed Dark Souls entirely, here's a recap of why to be excited.

On consoles, this began with 2009's Demon's Souls, a sleeper hit that offered a quest so hard, so hefty, so immaculately crafted that developer From Software might have hewn it from rock. It and sequel Dark Souls summoned staggering review scores, gifting a generation of jaded gamers with a cocktail of fear and self-respect.

You're best off not taking your cues from Dark Souls' charming marketing slogan of “YOU WILL DIE.” While it's best known for being nipple-rippingly difficult, ultimately, it's all about the weight I was talking about earlier. That dark heft. First and foremost, this is the physical weight of your character, and the foreboding atmosphere of From Software's stunning world.

Dark Souls tells the story of your hero trying to save an intriguing world which, by every possible metric, fell long ago. Abominations make their homes in the forgotten nooks of a lost civilisation. A handful of enigmatic survivors are all that's left, but you're as free to talk to them as kill them, and they're as liable to help you as to lie. Best of all, the game literally kills you off somewhere between character creation and the first cut-scene. Above all, Dark Souls seems to thrill at escaping expectations.

Dark Souls can happily scare the crap out of you in broad daylight, with something as simple as a giant insect dive-bombing your head as you cross a narrow walkway.

An example is how your character controls. Just to swing a sword sees your avatar putting their back, shoulder and wrist into the blow, leaving you to wince at the weapon's weight. Hit attack again, and you'll roll the weapon around down, up and around, maintaining its momentum to strike once more, quicker this time. But every single attack, every block with your shield, every panicked evasive roll, takes a fat bite out of your endurance meter. Never mind whatever action games you've played before, you have to learn to fight all over again because, simply put, you're only human.

That might not sound so bad when you're gleefully taking apart a zombie with a mace. How are you going to deal with a pack of feral dogs? Or a rat as big as a Land Rover? These are the questions Dark Souls asks you, before leaning back in its high-backed leather chair to light a cigarette. It never rushes you. It never needs to. It simply tells you, to your face, that certain death lies this way. And then it tells you to walk.

Which brings us to the radioactive feather in Dark Souls' cap. Death is something you fear. If you die, you don't just get cast back to the nearest waypoint. You run the risk of losing any unspent XP or precious humanity points. Never mind fleeing from ghosts in brooding catacombs. Dark Souls can happily scare the crap out of you in broad daylight, with something as simple as a giant insect dive-bombing your head as you cross a narrow walkway.

All of which is why Dark Souls has a reputation of being a colossal beast, but also so addictive. If a game's capable of making you grin with each new item you furtively recover, imagine how it feels to stand over a slain boss. On a minute to minute level, though, what makes Dark Souls moreish is its suffocating consistency. That down-to-earth, tactile combat is a reason to play Dark Souls in and of itself, but it also functions to immerse you in the game's similarly plausible world.

What defines Dark Souls is the moment you decide you're literally out of your depth, and turn the hell around, with all your precious XP intact, to go explore somewhere else. But for the most part, you won't do that. You Will Die.

You're not completing levels, or even doubling back in the Metroidvania style. You're just exploring, taking step after nervous step through a foul wonderland that oscillates between great cruelty, and moments of sweet relief. Its great achievement is in not feeling like a game world at all, much as Minecraft didn't, and it's a similar joy to explore. This simply feels like a place where you really, really shouldn't be, where every step is heavy with dread.

Let's put it this way - it's not the petrifying Capra Demon boss that defines Dark Souls. It's not the key he drops, that leads you to a room where you fight a disgusting, cannibalistic chef. It's not the labyrinthine sewer that the chef guards, or the village you find beneath the sewer, or the putrid moat the village is built above. It's not the nauseating creatures that live in the moat, nor is it the terrible beast that lays its eggs in them. It's not the staircase you find behind her, leading you down still further. What defines Dark Souls is the moment you decide you're literally out of your depth, and turn the hell around, with all your precious XP intact, to go explore somewhere else. But for the most part, you won't do that. You Will Die.

Saving Dark Souls from the loneliness that haunted the open worlds of say, Metroid, is its online functionality, which was designed with the same blend of accuracy and fearless creativity that defines the rest of the game. Players can scratch messages into the ground, which are pulled at random into your own world. Watch Out For Wizard, you'll find, lying ominously before a closed door. Or more dubious stuff still - Step Off, written over a chasm into blackest darkness.

More traditional multiplayer is limited to blue and black phantoms - other players invading your world, to help or assassinate you, for their own selfish aims. Offering some of those moments of relief are the game's bloodstains. Touch one, and you'll see the final seconds of a real-life player, which is a bit like opening a present. Perhaps you'll get a poignant warning, as they flee from something you didn't spot, or you'll just laugh as they go cartwheeling lackadaisically off a ledge.

The mouse and keyboard controls in the Prepare to Die edition are a war crime. Losing the gentle acceleration of analog movement would have been bad enough, but the mouse doesn't control the camera so much as wrestle it around on a rubber leash.

All of this survives, totally intact, in the PC port, with a single caveat - you must own a Xbox 360 pad, or suitable equivalent.

The mouse and keyboard controls in the Prepare to Die edition are a war crime. Losing the gentle acceleration of analog movement would have been bad enough, but the mouse doesn't control the camera so much as wrestle it around on a rubber leash. Meanwhile, the GUI's adaption to the keyboard is just awkward. All told, you could be playing on an emulator. If you don't own a pad but somehow end up with Dark Souls running on your PC, remove the power cable from the back with a barge pole.

But if you do own a pad, and quickly grab this 80Kb fan hotpix, which unlocks the game's resolution from 1024x720, you'll be able to enjoy the definitive edition of Dark Souls until the Artorias of the Abyss DLC arrives for consoles this winter. That content's packed in the PC version for free, and we're pleased to announce that it's... fine. It's just fine.

The best thing we can say is that it's not ungenerous. It's three whole new areas for you to plunge through like a nervous knife, each packed with the epic bosses, new items, new spells and unsettling NPCs that you've come to expect during the rest of the game (Artorias of the Abyss is, sadly, squirreled away towards very end of Dark Souls).

You'll cut off the tail of a chimera to use as a whip. You'll descend deeper than you've ever been before. But throughout, there's the niggling sense that this wasn't the work of the entire From Software team.

This being DLC that's basically a given, but it shouldn't feel that way. The first new area, Royal Woods, repurposes a ton of art assets from Dark Souls' other trembling forest of Darkroot Garden. The next area, Oolacile Township, is a definite high point – a cluster of slumped towers you have to pick your way down – but it fails to surprise in the way that Dark Souls' best areas do. Finally, the Chasm of the Abyss itself is as barren, rather than as bleak, as the name implies. All of that said, of the four new bosses, the duel with the disturbingly fast Knight Artorias is my new favourite of any Souls game. Good luck with that.


Source : feeds[dot]ign[dot]com

Praise the sun! A Souls game has arrived on PC. It is surely weary. We'll let it rest, and get to the new edition's bonus content and the quality of the port in a moment. On the off chance you've been off collecting beetles for the last three years and missed Dark Souls entirely, here's a recap of why to be excited.

On consoles, this began with 2009's Demon's Souls, a sleeper hit that offered a quest so hard, so hefty, so immaculately crafted that developer From Software might have hewn it from rock. It and sequel Dark Souls summoned staggering review scores, gifting a generation of jaded gamers with a cocktail of fear and self-respect.

You're best off not taking your cues from Dark Souls' charming marketing slogan of “YOU WILL DIE.” While it's best known for being nipple-rippingly difficult, ultimately, it's all about the weight I was talking about earlier. That dark heft. First and foremost, this is the physical weight of your character, and the foreboding atmosphere of From Software's stunning world.

Dark Souls tells the story of your hero trying to save an intriguing world which, by every possible metric, fell long ago. Abominations make their homes in the forgotten nooks of a lost civilisation. A handful of enigmatic survivors are all that's left, but you're as free to talk to them as kill them, and they're as liable to help you as to lie. Best of all, the game literally kills you off somewhere between character creation and the first cut-scene. Above all, Dark Souls seems to thrill at escaping expectations.

Dark Souls can happily scare the crap out of you in broad daylight, with something as simple as a giant insect dive-bombing your head as you cross a narrow walkway.

An example is how your character controls. Just to swing a sword sees your avatar putting their back, shoulder and wrist into the blow, leaving you to wince at the weapon's weight. Hit attack again, and you'll roll the weapon around down, up and around, maintaining its momentum to strike once more, quicker this time. But every single attack, every block with your shield, every panicked evasive roll, takes a fat bite out of your endurance meter. Never mind whatever action games you've played before, you have to learn to fight all over again because, simply put, you're only human.

That might not sound so bad when you're gleefully taking apart a zombie with a mace. How are you going to deal with a pack of feral dogs? Or a rat as big as a Land Rover? These are the questions Dark Souls asks you, before leaning back in its high-backed leather chair to light a cigarette. It never rushes you. It never needs to. It simply tells you, to your face, that certain death lies this way. And then it tells you to walk.

Which brings us to the radioactive feather in Dark Souls' cap. Death is something you fear. If you die, you don't just get cast back to the nearest waypoint. You run the risk of losing any unspent XP or precious humanity points. Never mind fleeing from ghosts in brooding catacombs. Dark Souls can happily scare the crap out of you in broad daylight, with something as simple as a giant insect dive-bombing your head as you cross a narrow walkway.

All of which is why Dark Souls has a reputation of being a colossal beast, but also so addictive. If a game's capable of making you grin with each new item you furtively recover, imagine how it feels to stand over a slain boss. On a minute to minute level, though, what makes Dark Souls moreish is its suffocating consistency. That down-to-earth, tactile combat is a reason to play Dark Souls in and of itself, but it also functions to immerse you in the game's similarly plausible world.

What defines Dark Souls is the moment you decide you're literally out of your depth, and turn the hell around, with all your precious XP intact, to go explore somewhere else. But for the most part, you won't do that. You Will Die.

You're not completing levels, or even doubling back in the Metroidvania style. You're just exploring, taking step after nervous step through a foul wonderland that oscillates between great cruelty, and moments of sweet relief. Its great achievement is in not feeling like a game world at all, much as Minecraft didn't, and it's a similar joy to explore. This simply feels like a place where you really, really shouldn't be, where every step is heavy with dread.

Let's put it this way - it's not the petrifying Capra Demon boss that defines Dark Souls. It's not the key he drops, that leads you to a room where you fight a disgusting, cannibalistic chef. It's not the labyrinthine sewer that the chef guards, or the village you find beneath the sewer, or the putrid moat the village is built above. It's not the nauseating creatures that live in the moat, nor is it the terrible beast that lays its eggs in them. It's not the staircase you find behind her, leading you down still further. What defines Dark Souls is the moment you decide you're literally out of your depth, and turn the hell around, with all your precious XP intact, to go explore somewhere else. But for the most part, you won't do that. You Will Die.

Saving Dark Souls from the loneliness that haunted the open worlds of say, Metroid, is its online functionality, which was designed with the same blend of accuracy and fearless creativity that defines the rest of the game. Players can scratch messages into the ground, which are pulled at random into your own world. Watch Out For Wizard, you'll find, lying ominously before a closed door. Or more dubious stuff still - Step Off, written over a chasm into blackest darkness.

More traditional multiplayer is limited to blue and black phantoms - other players invading your world, to help or assassinate you, for their own selfish aims. Offering some of those moments of relief are the game's bloodstains. Touch one, and you'll see the final seconds of a real-life player, which is a bit like opening a present. Perhaps you'll get a poignant warning, as they flee from something you didn't spot, or you'll just laugh as they go cartwheeling lackadaisically off a ledge.

The mouse and keyboard controls in the Prepare to Die edition are a war crime. Losing the gentle acceleration of analog movement would have been bad enough, but the mouse doesn't control the camera so much as wrestle it around on a rubber leash.

All of this survives, totally intact, in the PC port, with a single caveat - you must own a Xbox 360 pad, or suitable equivalent.

The mouse and keyboard controls in the Prepare to Die edition are a war crime. Losing the gentle acceleration of analog movement would have been bad enough, but the mouse doesn't control the camera so much as wrestle it around on a rubber leash. Meanwhile, the GUI's adaption to the keyboard is just awkward. All told, you could be playing on an emulator. If you don't own a pad but somehow end up with Dark Souls running on your PC, remove the power cable from the back with a barge pole.

But if you do own a pad, and quickly grab this 80Kb fan hotpix, which unlocks the game's resolution from 1024x720, you'll be able to enjoy the definitive edition of Dark Souls until the Artorias of the Abyss DLC arrives for consoles this winter. That content's packed in the PC version for free, and we're pleased to announce that it's... fine. It's just fine.

The best thing we can say is that it's not ungenerous. It's three whole new areas for you to plunge through like a nervous knife, each packed with the epic bosses, new items, new spells and unsettling NPCs that you've come to expect during the rest of the game (Artorias of the Abyss is, sadly, squirreled away towards very end of Dark Souls).

You'll cut off the tail of a chimera to use as a whip. You'll descend deeper than you've ever been before. But throughout, there's the niggling sense that this wasn't the work of the entire From Software team.

This being DLC that's basically a given, but it shouldn't feel that way. The first new area, Royal Woods, repurposes a ton of art assets from Dark Souls' other trembling forest of Darkroot Garden. The next area, Oolacile Township, is a definite high point – a cluster of slumped towers you have to pick your way down – but it fails to surprise in the way that Dark Souls' best areas do. Finally, the Chasm of the Abyss itself is as barren, rather than as bleak, as the name implies. All of that said, of the four new bosses, the duel with the disturbingly fast Knight Artorias is my new favourite of any Souls game. Good luck with that.


Source : feeds[dot]ign[dot]com

Runic Games has announced that Torchlight II will release on Thursday September 20, 2012.

Company president Travis Baldree made the announcement on the official Torchlight II blog, meaning there's less than a month to go until the dungeon-crawling rival to Diablo III is available.

The official Release Date for Torchlight II is Thursday, September 20, 2012. Three weeks away!

"I don't think there's much else I could say that would interest you right now, so - the official Release Date for Torchlight II is Thursday, September 20, 2012. Three weeks away!" he said.

"We'll announce it 'more' officially and bigger tomorrow. You know first! Thank all of you for being an awesome and patient community, we look forward to getting this into your hands!"

Developed by the same creative masterminds behind Diablo I and II, the original Torchlight released in 2009 to positive reviews, though many criticised its lack of multiplayer support. As a result, the team have pursued peer-to-peer multiplayer for Torchlight II, and they plan to carry the knowledge derived from this experience with them as they begin work on the Torchlight MMO.

Torchlight II will be available both through Steam and in retail form in September.

Luke Karmali is IGN's UK Editorial Assistant and was obsessed with Diablo III for about a week. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

Runic Games has announced that Torchlight II will release on Thursday September 20, 2012.

Company president Travis Baldree made the announcement on the official Torchlight II blog, meaning there's less than a month to go until the dungeon-crawling rival to Diablo III is available.

The official Release Date for Torchlight II is Thursday, September 20, 2012. Three weeks away!

"I don't think there's much else I could say that would interest you right now, so - the official Release Date for Torchlight II is Thursday, September 20, 2012. Three weeks away!" he said.

"We'll announce it 'more' officially and bigger tomorrow. You know first! Thank all of you for being an awesome and patient community, we look forward to getting this into your hands!"

Developed by the same creative masterminds behind Diablo I and II, the original Torchlight released in 2009 to positive reviews, though many criticised its lack of multiplayer support. As a result, the team have pursued peer-to-peer multiplayer for Torchlight II, and they plan to carry the knowledge derived from this experience with them as they begin work on the Torchlight MMO.

Torchlight II will be available both through Steam and in retail form in September.

Luke Karmali is IGN's UK Editorial Assistant and was obsessed with Diablo III for about a week. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

A listing on Amazon France suggests that Sony will release the Killzone games as a boxed trilogy this October.

The posting, which you can see below, claims that all three of Sony's shooters will be released on October 24 for €59.99, which works out as roughly £47 or $75.

While nothing has been confirmed, and the price and release date for other territories could change even if the posting is correct, Amazon France has previous form in accurately leaking the existence of titles. It was the website that first listed Call of Duty: Black Ops II, outing the identity of this year's Call of Duty shooter, and it did the same for the Ratchet & Clank Trilogy (or Collection, if you're American).

It's this second title that's most interesting to consider in relation to the Killzone Trilogy, as all three games in that collection were originally released on PS2 just like the first Killzone. As they all received HD remastering before coming to PS3, could this mean that the same is in store for the shooter that started the series off? We heard rumours earlier this year that Killzone 1 would be released on PSN as an emulated and updated version, but this was later "delayed indefinitely".

If the game is about to come to PS3 at long last, it'd make sense that they'd want it to compare favourably in terms of visuals with others in the series, especially if updating the graphics has been mentioned before.

We've reached out to Sony for comment and will update the story with any comment we received.

The original Killzone title released on PS2 in 2004. This was followed up by Killzone 2 in 2009 and Killzone 3 in 2011, both on PS3. The next Killzone title currently confirmed as in development is Killzone: Mercenary, which is planned for a 2013 release on Vita.

Thanks, TheSixthAxis.

Luke Karmali is IGN's UK Editorial Assistant and was always more of a Resistance guy. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

A listing on Amazon France suggests that Sony will release the Killzone games as a boxed trilogy this October.

The posting, which you can see below, claims that all three of Sony's shooters will be released on October 24 for €59.99, which works out as roughly £47 or $75.

While nothing has been confirmed, and the price and release date for other territories could change even if the posting is correct, Amazon France has previous form in accurately leaking the existence of titles. It was the website that first listed Call of Duty: Black Ops II, outing the identity of this year's Call of Duty shooter, and it did the same for the Ratchet & Clank Trilogy (or Collection, if you're American).

It's this second title that's most interesting to consider in relation to the Killzone Trilogy, as all three games in that collection were originally released on PS2 just like the first Killzone. As they all received HD remastering before coming to PS3, could this mean that the same is in store for the shooter that started the series off? We heard rumours earlier this year that Killzone 1 would be released on PSN as an emulated and updated version, but this was later "delayed indefinitely".

If the game is about to come to PS3 at long last, it'd make sense that they'd want it to compare favourably in terms of visuals with others in the series, especially if updating the graphics has been mentioned before.

We've reached out to Sony for comment and will update the story with any comment we received.

The original Killzone title released on PS2 in 2004. This was followed up by Killzone 2 in 2009 and Killzone 3 in 2011, both on PS3. The next Killzone title currently confirmed as in development is Killzone: Mercenary, which is planned for a 2013 release on Vita.

Thanks, TheSixthAxis.

Luke Karmali is IGN's UK Editorial Assistant and was always more of a Resistance guy. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

Karl Urban, the star of the upcoming action smash Dredd 3D, doesn't do Twitter. There are people out there claiming to be him, but the Kiwi star of Lord Of The Rings, Star Trek, Chronicles of Riddick and many more, isn't on the social networking site.

All this will change though at 18:30pm BST (or 10:30am if you're PT) today on Friday August 31st as the star of Dredd 3D takes over the @IGNUK Twitter feed for 30 minutes to answer your questions!

"Stop following me!"

Karl will be taking over the 140-character reigns to answer your questions about Dredd 3D, his past and future projects, and anything else you care to quiz him about. So, if you've ever wanted to ask whether the Judge helmet is comfy, if he gets asked medical questions when playing Bones, or just his preferred crisp flavour, this is the time to do it.

To submit a question for Karl simply tweet it to @IGNUK using the hashtag #DREDD3D and we'll try to get as many of your questions answered as we can between 6:30pm and 7pm.

Dredd 3D is out in UK cinemas on September 7th. Get all the latest Dredd 3D info from https://www.facebook.com/dreddthemovie.


Source : feeds[dot]ign[dot]com

Karl Urban, the star of the upcoming action smash Dredd 3D, doesn't do Twitter. There are people out there claiming to be him, but the Kiwi star of Lord Of The Rings, Star Trek, Chronicles of Riddick and many more, isn't on the social networking site.

All this will change though at 18:30pm BST (or 10:30am if you're PT) today on Friday August 31st as the star of Dredd 3D takes over the @IGNUK Twitter feed for 30 minutes to answer your questions!

"Stop following me!"

Karl will be taking over the 140-character reigns to answer your questions about Dredd 3D, his past and future projects, and anything else you care to quiz him about. So, if you've ever wanted to ask whether the Judge helmet is comfy, if he gets asked medical questions when playing Bones, or just his preferred crisp flavour, this is the time to do it.

To submit a question for Karl simply tweet it to @IGNUK using the hashtag #DREDD3D and we'll try to get as many of your questions answered as we can between 6:30pm and 7pm.

Dredd 3D is out in UK cinemas on September 7th. Get all the latest Dredd 3D info from https://www.facebook.com/dreddthemovie.


Source : feeds[dot]ign[dot]com

Maintaining order on the chaotic streets of futuristic Mega-City One, Judge Dredd is the ultimate lawman. Authorized to convinct and sentence perps on the spot, he not only enforces the law, he is the law! And he also happens to have a movie coming out later this month that should hopefully wipe the memory of the risible Sylvester Stallone adaptation.

But if you're wondering who Judge Dredd is, the following is a brief overview of the character's past, present and potential movie future.

A is for Atomic Wars

In the year 2070, the highly xenophobic, and borderline psychotic, US president Robert L. Booth gave the order that would begin World War III. Believing that the US’s anti-nuclear shield would shelter the States from any retaliation, he launched a massive nuclear attack against his perceived enemies. The US’s defenses failed through, and the resultant counterattack devastated much of the continent. The Mega-Cities’ defensive laser grids protected them from the brunt of the attack, but the rest of the country was reduced to a barren radioactive wasteland known as The Cursed Earth.

Further reading: “The Cursed Earth” in Judge Dredd: The Complete Case Files 02, and Judge Dredd: Origins.

B is for Blocks

In the vast urban centres known as the Mega-Cities, citizens live packed together in the close confines of massive super-skyscrapers known City Blocks. The average height of a city block is 400-700 stories, and the average population of a Mega-City One block is 60,000 people. City Blocks are frequently named after famous people or fictional characters, and are often named after 2000 AD creators - one of the blocks in the movie is named after artist Henry Flint. Large blocks can be like their own nations, and tensions and rivalries between neighbouring blocks sometimes escalate into fully fledged conflicts known as Block Wars.

Further reading: “Block Mania” in Judge Dredd: The Complete Case Files 05.

C is for Cassandra Anderson

Portrayed by Olivia Thirlby in the movie, Judge Cassandra Anderson is a rookie with powerful psychic abilities due to a genetic mutation. At the start of the movie, Dredd is putting Anderson through her paces when they are called to investigate a heinous crime.

In the comics, Anderson has been around since 1980, and is a member of a special division of Justice Department known as Psi Division. Her powers enable her to sense approaching danger and foresee events in the near future. She is also able to read peoples’ minds through telepathy. The character even has her own spin-off series in the pages of Judge Dredd Megazine called Anderson Psi-Division.

Further reading: Judge Anderson: Psi Files Volume 01, Judge Anderson Psi Files Volume 02.

D is for Dark Judges

While they don’t feature in the new movie, Alex Garland has expressed that he would like to expand the film into a trilogy, and that the Dark Judge will likely appear in the third film.

The dark judges - Judge Death, Judge Fire, Judge Fear and Judge Mortis - hail from a parallel universe known as Deadworld. They are led by Judge Death, who determined that all crime was committed by the living, and thus by extension, life itself was a crime. After destroying all life in their own universe, the Dark Judges happened across a dimension jumping warp device, used it to travel to Mega-City One, and took it upon themselves to end all life there too.

Further reading: “Judge Death” in Judge Dredd: The Complete Case Files 03, “Judge Death Lives” in Judge DreddThe Complete Case Files 05, and many, many, more...

E is for Ezquerra, Carlos

Carlos Ezquerra is the artist who is responsible for Judge Dredd’s iconic look. Co-creator John Wagner originally suggested that Ezquerra should make Dredd look like the character Frankenstein from the movie Death Race 2000. Ezquerra took this basic idea and added a number of embellishments like a visor, zips, chains, and elaborate body armor like his infamous spaulders, which Wagner initially thought to be “way over the top.” Ezquerra went on to illustrate many of the major Judge Dredd storylines of the last 35 years.

F is for Fargo, Eustance

Chief Judge Eustace Fargo is commonly referred to as the “Father of Justice.” Fargo was the man responsible for establishing the Judge system of law, and was Mega-City One’s first Chief Judge. Officially, he was born in the year 1999, and died in the year 2051 - though the modern Judge Dredd blockbuster “Origins” revealed that this was far from the truth.

Further reading: Judge DreddOrigins.

G is for Garland, Alex

Alex Garland is the writer and co-producer of Dredd. He first rose to prominence in 1996 with the publication of his critically acclaimed novel The Beach, which was used as the basis of the 2000 film of the same name, directed by Danny Boyle. This lead to him and Boyle collaborating on the contemporary horror classic, 28 Days Later - a movie that elevated his “geek cred” no end, and made him the perfect candidate to write a movie like Dredd.

A self-confessed fan of 2000 AD, Alex Garland has been reading Judge Dredd’s adventures since he was “10 or 11 years old,” so needed to do very little research when it came to plotting the new movie. He originally drafted two different versions of the movie, which he has mentioned he plans to explore in subsequent films, possibly making a trilogy.

H is for Hall of Justice, Grand

The Grand Hall of Justice is the headquarters of the Justice Department of Mega-City One. The Grand Hall houses a number of governmental offices, the living quarters of several senior judges, a well stocked armoury, and two public museums - The Hall of Heroes, which commemorates the most distinguished heroes and judges of the city; and The Black Museum, which  contains exhibits relating to the city's most notorious criminals.

I is for Irradiated

Following the atomic wars of 2070 most of the United States was reduced to an irradiated wasteland known as the Cursed Earth. Considered unfit for human habitation the cursed earth is populated by all manner of hideously mutated creatures and monsters. Mutated humans are banned from living in the Mega-Cities, and so are forced to eke out a living in the vast and lawless wastelands.

Further Reading: The Cursed Earth Saga, or Judge DreddThe Complete Case Files 02.

J is for Joseph Dredd

Judge Joseph Dredd is by far the most famous of the Judges of Justice Department, and over the years has become the face of law in Mega-City One. Joseph Dredd and his brother Rico were cloned from the the DNA of Chief Judge Eustace Fargo in the year 2066. Their growth was artificially accelerated so that when they were born they were effectively five years old, the minimum age for enrolment in the Academy of Law.

Judge Dredd’s face has never been shown in the comics, creator John Wagner says this is because "It sums up the facelessness of justice − justice has no soul. So it isn't necessary for readers to see Dredd's face, and I don't want you to."

In the comics, Judge Dredd ages in real-time, so as a year passes in real life a year goes by in the comic. Thus the first Dredd story, published in 1977, was set in 2099, and stories published in 2012 are set in 2134. This makes Judge Dredd 73 years old!

K is for Karl Urban

Karl Urban is the man inside the helmet in the new Dredd movie. Rising to prominence with his role as Eomer in the second and third instalments of the Lord of the Rings movies, Urban went on to wow fans with his amazing performance as Dr. Leonard "Bones" McCoy in the 2009 reboot of the Star Trek Franchise.

In interviews Urban has impressed fans with his familiarity with the character of Judge Dredd, and the passion he shows towards the project. He’s even promised that the character will never remove his helmet while he is playing the role!

L is for Law , as in “I am the Law!”

The law in Mega-City One is upheld by the Judges - law enforcement officers who combine the roles of police officers and traditional judges, allowing them to dispense instant justice -  trying and sentencing criminals on the spot.

The Judge System was created by Eustace Fargo, special government prosecutor for street crime, between 2027 and 2031, to combat a rising tide of violent crime and to speed up the process of justice. Following the Third World War of 2070 and upon discovering that President Robert Booth had stolen the election, the Judges overthrew the Government of the United States and seized power.

A Judge's standard-issue weaponry includes a daystick, a boot knife, stun grenades, and a Lawgiver pistol, which is programmed to respond only to the palm-print of the Judge to whom it was issued, and fires six different types of ammunition. Judges are also issued a Lawmaster motorbike, which is armed with machine guns, a laser cannon, and an onboard AI.

M is for Madeline “Ma-Ma” Madrigal

Portrayed by Lena Headey, Ma-Ma is a new character created by Alex Garland to be the villain in the upcoming Dredd movie. Ma-Ma is a horribly scared prostitute who kills her pimp and takes over his drug-running business. Ma-Ma runs the Peach Tree City Block, from which she pumps the drug slow-mo out onto the streets of Mega-City One. It’s not long before her nefarious activities come to the attention of the Judges.

N is for nuclear attacks

In the year 2104, the spectre of nuclear war once again rose its ugly head in the Judge Dredd mega-epic The Apocalypse War. During this battle Soviet infiltrators from East Meg-One were able to disable Mega-City One’s laser defensive grid, and then launch a massive nuclear attack, which resulted in the reduction of the city’s population from over 800 million to just about 400 million. The war was eventually won when Judge Dredd lead a commando unit to seize an East-Meg missile silo and used it to obliterate East-Meg One, with the loss of 500 million lives.

Further Reading - “The Apocalypse War” in Judge DreddThe Complete Case Files 05.

O is for One, as in Mega-City One

Mega-City One is a vast city-state that covers much of what is now the Eastern United States. Mega-City One was one of three major areas to survive the atomic wars of 2070, and at the end of the 21st century the population of the city was around 800 million. The city’s inhabitants live in close confines, packed into super-skyscrapers called City Blocks, and the dangerous streets are patrolled by the dedicated Judges of Justice Department.

The city is bordered on the east by the heavily polluted waters of the Black Atlantic, and is surrounded on all other sides by the mutant-filled radioactive wastelands known as The Cursed Earth.

P is for PJ Maybe

Philip Janet Maybe is the most notorious serial killer of all time, an evil genius, and a master of disguise. He killed for the first time at age 12, by murdering a neighbourhood couple who he chose at random from the phone book. He has escaped capture and captivity many times, and for a few years even assumed the identity of politician Byon Ambrose, becoming elected mayor of Mega-City One. Over the years he’s been a constant thorn in Dredd’s side, and is akin to his “white whale.”

Further reading - Judge Dredd: The Complete P.J. Maybe (out of print), Judge Dredd: Tour of Duty: The Backlash.

Q is for Quintessential Dredd library

Over 2000 AD’s 35-year history, the Judge Dredd stories have been collected many times, by many different publishers, though countless collections have come-and-gone out of print, making it hard for readers and collectors to keep up with the various storylines.

A few years ago, Rebellion/2000 AD decided to put together the quintessential library of Judge Dredd stories, starting from 2000 AD prog 2, and continuing through the present day stories. So far they have published 19 volumes in the Judge Dredd: The Complete Case Files collection - with each volume collecting one whole year’s worth of storylines.

The collections should be avilable from all good book sellers and comic shops, and can also be purchased here.

R is for Resyk

Nothing goes to waste in Mega-City One, not even the dead. Due to the massive population of the city, and incredibly close confines, burying the dead is a privilege reserved for the super-rich. Most corpses are sent to the nearest Resyk centre, where the body is broken down into its component parts, and rendered into other materials. Funeral services are frequently held at Resyk so the bereaved can say goodbye to their loved ones, and purchase reasonably priced souvenirs at the gift shop.

S is for Slo-Mo

In the Dredd movie, Slow-Mo is a dangerous new craze that has taken Mega City one by storm. Slow-Mo is a reality-altering substance that allows users to experience reality at a fraction of its normal speed. The flow of Slow-Mo is controlled by villainous Ma-Ma and her violent gang.

T is for Titan

Titan, the largest moon of Saturn, is home to a brutal penal colony where Mega-City One sends its most notorious villains. Inhabitants have to undergo cosmetic surgery to survive the harsh climate, resulting in their permanent disfigurement. Judges who are found to have broken the law are sentenced to life imprisonment on Titan, a fate considered worse than death.

Further reading - Judge Dredd: The Complete Case Files 01.

U is for Ugly craze

Mega-City One is a very strange place, and due to the city’s massive, and easily bored  population, ridiculous crazes often arise and sweep rapidly through the city, sometimes  losing popularity again by the end of the day. Occasionally through, some crazes have an enduring presence, such as the Fattie craze, and the Ugly craze started by Otto Sump with his line of Ugly clinics and related products.

V is for Vendetta in Gotham

In the late 1980s and early 1990s both John Wagner and Alan Grant worked for DC Comics on a number of titles, including Detective Comics. This lead in 1993 to the Judge Dredd and Batman crossover Judgement on Gotham, which featured Judge Death jumping dimensions to Gotham City and causing all kinds of chaos for the caped crusader. This one-shot was followed by three more: Vendetta in Gotham, The Ultimate Riddle, and Die Laughing.

Further reading: DC Comics and Rebellion/2000 AD are planning a hardcover collection of all four stories, to be published later this year as The Batman/Judge Dredd Collection.

W is for Wagner, John

John Wagner is Dredd’s co-creator, and for over 35 years has been the character’s guiding force. Wagner came up with the idea of Judge Dredd when he was brought in as a script adviser for the fledgling 2000 AD, by then editor Pat Mills. Wagner thought that the new comic needed a cop title, and so decided to take the concept of “Dirty Harry” to its ultimate extreme, and cast him as a violent lawman, empowered to dispense instant justice on the streets of a futuristic version of New York City. Most of the classic Dredd storylines originated from the pen of John Wagner, often collaborating with Alan Grant under the pen names of T. B. Grover and John Howard.

X is for Xenomorphs

Believe it or not, Judge Dredd has even faced down Ridley Scott’s alien xenomorphs, in the Dark Horse Comics / 2000 AD crossover Judge Dredd vs. Aliens. Written by John Wagner & Andy Diggle, with artwork from Henry Flint, this miniseries serves as a brilliant introduction to the world of Dredd.

Further Reading: Judge Dredd vs. Aliens.

Y is Yurges, Elmore

In the year 2133, Soviet terrorists kidnapped scientist Elmore Yurges, a biological warfare expert who had been working on making a weaponised form of toxoplasma gondii. They forcedhim to divulge his research, and develop a weapon from the virus, which they dubbed the Chaos Bug. In retaliation for the destruction of East-Meg One during the Apocalypse Wars (see above), they released this extremely virulent virus on the streets of Mega-City One, beginning the disaster referred to as Day of Chaos.

The release of the bug and several other events related to it, including the release of the Dark Judge from captivity, resulted in a reduction of the population of Mega-City One by 87%, from 400 million to 50 million - making it the biggest disaster in Mega-City history.

Further reading: Current issues of 2000 AD.

Z is for Zombies

Yes, zombies have even permeated the Judge Dredd universe! In the classic Garth Ennis penned storyline Judgement Day a powerful necromagus called Sabbat raised all the corpses in the world as zombies, overrunning all of the mega-cities with the walking dead. This is particularly problematic for Mega-City One, because they had just buried 60 million citizens killed by the recent Necropolis disaster...

This classic storyline was also the inspiration behind the highly addictive iOS game Judge Dredd vs. Zombies.

Further reading: “Judgement Day” in Judge Dredd: The Complete Case Files 17.

Edward Kaye is a feature writer, whose articles and reviews you can find on a number of popular comic industry websites. He lives and breathes comics, and has been reading 2000 AD since he was ten years old. Find him on Twitter as @edkaye.


Source : feeds[dot]ign[dot]com

Maintaining order on the chaotic streets of futuristic Mega-City One, Judge Dredd is the ultimate lawman. Authorized to convinct and sentence perps on the spot, he not only enforces the law, he is the law! And he also happens to have a movie coming out later this month that should hopefully wipe the memory of the risible Sylvester Stallone adaptation.

But if you're wondering who Judge Dredd is, the following is a brief overview of the character's past, present and potential movie future.

A is for Atomic Wars

In the year 2070, the highly xenophobic, and borderline psychotic, US president Robert L. Booth gave the order that would begin World War III. Believing that the US’s anti-nuclear shield would shelter the States from any retaliation, he launched a massive nuclear attack against his perceived enemies. The US’s defenses failed through, and the resultant counterattack devastated much of the continent. The Mega-Cities’ defensive laser grids protected them from the brunt of the attack, but the rest of the country was reduced to a barren radioactive wasteland known as The Cursed Earth.

Further reading: “The Cursed Earth” in Judge Dredd: The Complete Case Files 02, and Judge Dredd: Origins.

B is for Blocks

In the vast urban centres known as the Mega-Cities, citizens live packed together in the close confines of massive super-skyscrapers known City Blocks. The average height of a city block is 400-700 stories, and the average population of a Mega-City One block is 60,000 people. City Blocks are frequently named after famous people or fictional characters, and are often named after 2000 AD creators - one of the blocks in the movie is named after artist Henry Flint. Large blocks can be like their own nations, and tensions and rivalries between neighbouring blocks sometimes escalate into fully fledged conflicts known as Block Wars.

Further reading: “Block Mania” in Judge Dredd: The Complete Case Files 05.

C is for Cassandra Anderson

Portrayed by Olivia Thirlby in the movie, Judge Cassandra Anderson is a rookie with powerful psychic abilities due to a genetic mutation. At the start of the movie, Dredd is putting Anderson through her paces when they are called to investigate a heinous crime.

In the comics, Anderson has been around since 1980, and is a member of a special division of Justice Department known as Psi Division. Her powers enable her to sense approaching danger and foresee events in the near future. She is also able to read peoples’ minds through telepathy. The character even has her own spin-off series in the pages of Judge Dredd Megazine called Anderson Psi-Division.

Further reading: Judge Anderson: Psi Files Volume 01, Judge Anderson Psi Files Volume 02.

D is for Dark Judges

While they don’t feature in the new movie, Alex Garland has expressed that he would like to expand the film into a trilogy, and that the Dark Judge will likely appear in the third film.

The dark judges - Judge Death, Judge Fire, Judge Fear and Judge Mortis - hail from a parallel universe known as Deadworld. They are led by Judge Death, who determined that all crime was committed by the living, and thus by extension, life itself was a crime. After destroying all life in their own universe, the Dark Judges happened across a dimension jumping warp device, used it to travel to Mega-City One, and took it upon themselves to end all life there too.

Further reading: “Judge Death” in Judge Dredd: The Complete Case Files 03, “Judge Death Lives” in Judge DreddThe Complete Case Files 05, and many, many, more...

E is for Ezquerra, Carlos

Carlos Ezquerra is the artist who is responsible for Judge Dredd’s iconic look. Co-creator John Wagner originally suggested that Ezquerra should make Dredd look like the character Frankenstein from the movie Death Race 2000. Ezquerra took this basic idea and added a number of embellishments like a visor, zips, chains, and elaborate body armor like his infamous spaulders, which Wagner initially thought to be “way over the top.” Ezquerra went on to illustrate many of the major Judge Dredd storylines of the last 35 years.

F is for Fargo, Eustance

Chief Judge Eustace Fargo is commonly referred to as the “Father of Justice.” Fargo was the man responsible for establishing the Judge system of law, and was Mega-City One’s first Chief Judge. Officially, he was born in the year 1999, and died in the year 2051 - though the modern Judge Dredd blockbuster “Origins” revealed that this was far from the truth.

Further reading: Judge DreddOrigins.

G is for Garland, Alex

Alex Garland is the writer and co-producer of Dredd. He first rose to prominence in 1996 with the publication of his critically acclaimed novel The Beach, which was used as the basis of the 2000 film of the same name, directed by Danny Boyle. This lead to him and Boyle collaborating on the contemporary horror classic, 28 Days Later - a movie that elevated his “geek cred” no end, and made him the perfect candidate to write a movie like Dredd.

A self-confessed fan of 2000 AD, Alex Garland has been reading Judge Dredd’s adventures since he was “10 or 11 years old,” so needed to do very little research when it came to plotting the new movie. He originally drafted two different versions of the movie, which he has mentioned he plans to explore in subsequent films, possibly making a trilogy.

H is for Hall of Justice, Grand

The Grand Hall of Justice is the headquarters of the Justice Department of Mega-City One. The Grand Hall houses a number of governmental offices, the living quarters of several senior judges, a well stocked armoury, and two public museums - The Hall of Heroes, which commemorates the most distinguished heroes and judges of the city; and The Black Museum, which  contains exhibits relating to the city's most notorious criminals.

I is for Irradiated

Following the atomic wars of 2070 most of the United States was reduced to an irradiated wasteland known as the Cursed Earth. Considered unfit for human habitation the cursed earth is populated by all manner of hideously mutated creatures and monsters. Mutated humans are banned from living in the Mega-Cities, and so are forced to eke out a living in the vast and lawless wastelands.

Further Reading: The Cursed Earth Saga, or Judge DreddThe Complete Case Files 02.

J is for Joseph Dredd

Judge Joseph Dredd is by far the most famous of the Judges of Justice Department, and over the years has become the face of law in Mega-City One. Joseph Dredd and his brother Rico were cloned from the the DNA of Chief Judge Eustace Fargo in the year 2066. Their growth was artificially accelerated so that when they were born they were effectively five years old, the minimum age for enrolment in the Academy of Law.

Judge Dredd’s face has never been shown in the comics, creator John Wagner says this is because "It sums up the facelessness of justice − justice has no soul. So it isn't necessary for readers to see Dredd's face, and I don't want you to."

In the comics, Judge Dredd ages in real-time, so as a year passes in real life a year goes by in the comic. Thus the first Dredd story, published in 1977, was set in 2099, and stories published in 2012 are set in 2134. This makes Judge Dredd 73 years old!

K is for Karl Urban

Karl Urban is the man inside the helmet in the new Dredd movie. Rising to prominence with his role as Eomer in the second and third instalments of the Lord of the Rings movies, Urban went on to wow fans with his amazing performance as Dr. Leonard "Bones" McCoy in the 2009 reboot of the Star Trek Franchise.

In interviews Urban has impressed fans with his familiarity with the character of Judge Dredd, and the passion he shows towards the project. He’s even promised that the character will never remove his helmet while he is playing the role!

L is for Law , as in “I am the Law!”

The law in Mega-City One is upheld by the Judges - law enforcement officers who combine the roles of police officers and traditional judges, allowing them to dispense instant justice -  trying and sentencing criminals on the spot.

The Judge System was created by Eustace Fargo, special government prosecutor for street crime, between 2027 and 2031, to combat a rising tide of violent crime and to speed up the process of justice. Following the Third World War of 2070 and upon discovering that President Robert Booth had stolen the election, the Judges overthrew the Government of the United States and seized power.

A Judge's standard-issue weaponry includes a daystick, a boot knife, stun grenades, and a Lawgiver pistol, which is programmed to respond only to the palm-print of the Judge to whom it was issued, and fires six different types of ammunition. Judges are also issued a Lawmaster motorbike, which is armed with machine guns, a laser cannon, and an onboard AI.

M is for Madeline “Ma-Ma” Madrigal

Portrayed by Lena Headey, Ma-Ma is a new character created by Alex Garland to be the villain in the upcoming Dredd movie. Ma-Ma is a horribly scared prostitute who kills her pimp and takes over his drug-running business. Ma-Ma runs the Peach Tree City Block, from which she pumps the drug slow-mo out onto the streets of Mega-City One. It’s not long before her nefarious activities come to the attention of the Judges.

N is for nuclear attacks

In the year 2104, the spectre of nuclear war once again rose its ugly head in the Judge Dredd mega-epic The Apocalypse War. During this battle Soviet infiltrators from East Meg-One were able to disable Mega-City One’s laser defensive grid, and then launch a massive nuclear attack, which resulted in the reduction of the city’s population from over 800 million to just about 400 million. The war was eventually won when Judge Dredd lead a commando unit to seize an East-Meg missile silo and used it to obliterate East-Meg One, with the loss of 500 million lives.

Further Reading - “The Apocalypse War” in Judge DreddThe Complete Case Files 05.

O is for One, as in Mega-City One

Mega-City One is a vast city-state that covers much of what is now the Eastern United States. Mega-City One was one of three major areas to survive the atomic wars of 2070, and at the end of the 21st century the population of the city was around 800 million. The city’s inhabitants live in close confines, packed into super-skyscrapers called City Blocks, and the dangerous streets are patrolled by the dedicated Judges of Justice Department.

The city is bordered on the east by the heavily polluted waters of the Black Atlantic, and is surrounded on all other sides by the mutant-filled radioactive wastelands known as The Cursed Earth.

P is for PJ Maybe

Philip Janet Maybe is the most notorious serial killer of all time, an evil genius, and a master of disguise. He killed for the first time at age 12, by murdering a neighbourhood couple who he chose at random from the phone book. He has escaped capture and captivity many times, and for a few years even assumed the identity of politician Byon Ambrose, becoming elected mayor of Mega-City One. Over the years he’s been a constant thorn in Dredd’s side, and is akin to his “white whale.”

Further reading - Judge Dredd: The Complete P.J. Maybe (out of print), Judge Dredd: Tour of Duty: The Backlash.

Q is for Quintessential Dredd library

Over 2000 AD’s 35-year history, the Judge Dredd stories have been collected many times, by many different publishers, though countless collections have come-and-gone out of print, making it hard for readers and collectors to keep up with the various storylines.

A few years ago, Rebellion/2000 AD decided to put together the quintessential library of Judge Dredd stories, starting from 2000 AD prog 2, and continuing through the present day stories. So far they have published 19 volumes in the Judge Dredd: The Complete Case Files collection - with each volume collecting one whole year’s worth of storylines.

The collections should be avilable from all good book sellers and comic shops, and can also be purchased here.

R is for Resyk

Nothing goes to waste in Mega-City One, not even the dead. Due to the massive population of the city, and incredibly close confines, burying the dead is a privilege reserved for the super-rich. Most corpses are sent to the nearest Resyk centre, where the body is broken down into its component parts, and rendered into other materials. Funeral services are frequently held at Resyk so the bereaved can say goodbye to their loved ones, and purchase reasonably priced souvenirs at the gift shop.

S is for Slo-Mo

In the Dredd movie, Slow-Mo is a dangerous new craze that has taken Mega City one by storm. Slow-Mo is a reality-altering substance that allows users to experience reality at a fraction of its normal speed. The flow of Slow-Mo is controlled by villainous Ma-Ma and her violent gang.

T is for Titan

Titan, the largest moon of Saturn, is home to a brutal penal colony where Mega-City One sends its most notorious villains. Inhabitants have to undergo cosmetic surgery to survive the harsh climate, resulting in their permanent disfigurement. Judges who are found to have broken the law are sentenced to life imprisonment on Titan, a fate considered worse than death.

Further reading - Judge Dredd: The Complete Case Files 01.

U is for Ugly craze

Mega-City One is a very strange place, and due to the city’s massive, and easily bored  population, ridiculous crazes often arise and sweep rapidly through the city, sometimes  losing popularity again by the end of the day. Occasionally through, some crazes have an enduring presence, such as the Fattie craze, and the Ugly craze started by Otto Sump with his line of Ugly clinics and related products.

V is for Vendetta in Gotham

In the late 1980s and early 1990s both John Wagner and Alan Grant worked for DC Comics on a number of titles, including Detective Comics. This lead in 1993 to the Judge Dredd and Batman crossover Judgement on Gotham, which featured Judge Death jumping dimensions to Gotham City and causing all kinds of chaos for the caped crusader. This one-shot was followed by three more: Vendetta in Gotham, The Ultimate Riddle, and Die Laughing.

Further reading: DC Comics and Rebellion/2000 AD are planning a hardcover collection of all four stories, to be published later this year as The Batman/Judge Dredd Collection.

W is for Wagner, John

John Wagner is Dredd’s co-creator, and for over 35 years has been the character’s guiding force. Wagner came up with the idea of Judge Dredd when he was brought in as a script adviser for the fledgling 2000 AD, by then editor Pat Mills. Wagner thought that the new comic needed a cop title, and so decided to take the concept of “Dirty Harry” to its ultimate extreme, and cast him as a violent lawman, empowered to dispense instant justice on the streets of a futuristic version of New York City. Most of the classic Dredd storylines originated from the pen of John Wagner, often collaborating with Alan Grant under the pen names of T. B. Grover and John Howard.

X is for Xenomorphs

Believe it or not, Judge Dredd has even faced down Ridley Scott’s alien xenomorphs, in the Dark Horse Comics / 2000 AD crossover Judge Dredd vs. Aliens. Written by John Wagner & Andy Diggle, with artwork from Henry Flint, this miniseries serves as a brilliant introduction to the world of Dredd.

Further Reading: Judge Dredd vs. Aliens.

Y is Yurges, Elmore

In the year 2133, Soviet terrorists kidnapped scientist Elmore Yurges, a biological warfare expert who had been working on making a weaponised form of toxoplasma gondii. They forcedhim to divulge his research, and develop a weapon from the virus, which they dubbed the Chaos Bug. In retaliation for the destruction of East-Meg One during the Apocalypse Wars (see above), they released this extremely virulent virus on the streets of Mega-City One, beginning the disaster referred to as Day of Chaos.

The release of the bug and several other events related to it, including the release of the Dark Judge from captivity, resulted in a reduction of the population of Mega-City One by 87%, from 400 million to 50 million - making it the biggest disaster in Mega-City history.

Further reading: Current issues of 2000 AD.

Z is for Zombies

Yes, zombies have even permeated the Judge Dredd universe! In the classic Garth Ennis penned storyline Judgement Day a powerful necromagus called Sabbat raised all the corpses in the world as zombies, overrunning all of the mega-cities with the walking dead. This is particularly problematic for Mega-City One, because they had just buried 60 million citizens killed by the recent Necropolis disaster...

This classic storyline was also the inspiration behind the highly addictive iOS game Judge Dredd vs. Zombies.

Further reading: “Judgement Day” in Judge Dredd: The Complete Case Files 17.

Edward Kaye is a feature writer, whose articles and reviews you can find on a number of popular comic industry websites. He lives and breathes comics, and has been reading 2000 AD since he was ten years old. Find him on Twitter as @edkaye.


Source : feeds[dot]ign[dot]com

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