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Rabu, 05 September 2012

New details have surfaced about the design mantras behind Square Enix's recently announced Final Fantasy XIII: Lightning Returns.

An interview in the latest issue of Famitsu, translated by Andriasang, reveals that the game will come with just one ending and that it'll be a happy one.

Despite this, the game is apparently being designed to encourage players to go through and complete it multiple times, and the length of the game will reflect this (i.e. it's not going to take hundreds or even, apparently, tens of hours to complete).

Depending on your actions, the remaining life of the world can also increase and decrease, meaning the world could end before the previously mentioned 13 days. It also appears that each of these in-game days will last between one and two real-world hours.

So it looks like Lightning's adventure is going to be a very different experience to the ones that have come before. Also in the interview it's mentioned that Hope will make an appearance, guiding Lightning by wireless com, and that this entry in the Final Fantasy XIII series will be "World Driven", asking players to consider how they interact with the changing world.

There's no reference to a potential release window, but the game is apparently about 30% complete. Seeing as we heard at the start of August that the game had only recently entered production, it seems the game is making good progress, regardless.

Lightning Returns: Final Fantasy XIII will be the final game to feature Lightning and is due out on PS3 and Xbox 360.

Luke Karmali is IGN's UK Editorial Assistant and long-time Final Fantasy lover. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

New details have surfaced about the design mantras behind Square Enix's recently announced Final Fantasy XIII: Lightning Returns.

An interview in the latest issue of Famitsu, translated by Andriasang, reveals that the game will come with just one ending and that it'll be a happy one.

Despite this, the game is apparently being designed to encourage players to go through and complete it multiple times, and the length of the game will reflect this (i.e. it's not going to take hundreds or even, apparently, tens of hours to complete).

Depending on your actions, the remaining life of the world can also increase and decrease, meaning the world could end before the previously mentioned 13 days. It also appears that each of these in-game days will last between one and two real-world hours.

So it looks like Lightning's adventure is going to be a very different experience to the ones that have come before. Also in the interview it's mentioned that Hope will make an appearance, guiding Lightning by wireless com, and that this entry in the Final Fantasy XIII series will be "World Driven", asking players to consider how they interact with the changing world.

There's no reference to a potential release window, but the game is apparently about 30% complete. Seeing as we heard at the start of August that the game had only recently entered production, it seems the game is making good progress, regardless.

Lightning Returns: Final Fantasy XIII will be the final game to feature Lightning and is due out on PS3 and Xbox 360.

Luke Karmali is IGN's UK Editorial Assistant and long-time Final Fantasy lover. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

The real problem with DLC, quite apart from the fact it costs money, is that most developers don't give it enough TLC. Instead of feeling like extra content, it can feel like superfluous content. Dark Souls has always followed its own path. And with its new content, which comes as part of the PC's Prepare To Die Edition and will be available to buy on consoles soon, it shows just what DLC should be like - almost.

You can find IGN's full review of the Prepare to Die edition here but here we’re just concentrating on the new stuff. There are two sides to it, the first being a large single-player area, Oolacile, which is split into roughly four smaller sections (the environments flow into one another very easily, so dividing them up is a little arbitrary). The second is a multiplayer arena, something the playerbase has wanted since Demon's Souls, which theoretically should lead to easier matchmaking.

A set of carvings can be found that let you communicate in multiplayer. Drop one and the odd, distorted voices utter a phrase like 'Very Good!', 'Hello!', or 'I'm Sorry'.

If you're a Dark Souls nut and don't want minor spoilers about the content, such as character names, best to skip to the final paragraph now and know this: you will absolutely lap it up. The best thing about this new content is that it slots beautifully into Dark Souls' world, like it had always been there, and shines much light on certain unexplained aspects of the original. Dark Souls, superb as it is, has the unmistakeable signs that it was rushed to make its original release date, and this feels like it was meant to be there all along.

“

This new content is that it slots beautifully into Dark Souls' world, like it had always been there

Finding it is the first tricky task, and you won't be able to enter Oolacile until a significant way into the game - basically, you need access to the Duke's Archives and the Darkroot Basin. There's a little in-joke with the fans, based around a broken pendant and a somewhat obscure character in the world, but that's about as friendly as Dark Souls ever gets. From here it's one big stretch of deadly environments, and one hell of a boss line-up.

Things start off with the Sanctuary Guardian, which managed to kill me about ten times as a welcome present, a lion and serpent combination that's vicious, poisonous, and shocking. After this comes the only minor disappointment with the single-player portion of the DLC, an expansive wooded environment that is basically a mirrored version of the Forest area from the original. It's a different beast, with a visual overhaul turning it into a spooky netherworld dotted with fake lights, but the familiar geography blunts a little of the impact. As with everything to do with Dark Souls, the lore justifies it, but I'm still not happy.

The setups for each boss are amazing and actually finding the hardest enemy in the DLC is a challenge in itself.

This place takes ages to explore safely, thanks to the ridiculously hard-hitting tree-men that are dotted everywhere and can be all-too-easily aggro'd in groups, though shortcuts can eventually be opened up and there's a very interesting merchant character waiting to be found. I was around soul level 45 when first attempting this section, and got a good kicking quite a few times.

The boss awaiting at the end of this is a killer. Knight Artorias is one of the great legendary figures in Dark Souls' world, a presence often hinted at but never seen - and here he is, a corrupted beast swallowed by the Abyss. Putting him away solo is a massive challenge, worthy of comparison with anything in the original, and I could only do it in the end thanks to Summoning in some wonderful help. The fight is so good though, with more than an echo of Ornstein and Smough, that you want to go straight back and do it again.

From here things go down - deep down. A stretching walk over the remains of a town take you into its guts, preparation for what's to come with ranks of bloated-head warriors and their deadly dark mage backup. As you press further and further in, you eventually find the very bottom. Barely lit, filled with enemies in corners, haunted at pockets by the unblinking eyes of ghosts that then begin to move slowly, steadily towards you. Unaffected by your shield, and simply wanting to touch you and drain sweet life, they're a dangerous and unsettling addition to the Dark Souls bestiary.

If you kill enough former inhabitants of Oolacile you might get one of their pustule-ridden heads to wear. Hats FTW!

The final boss lies in wait beyond this - and then, in best Dark Souls tradition, there is actually a final, hidden boss back along the path that's even tougher. Both are terrifying opponents to face, capable of destroying ill-prepared teams and turning what looks like a possible victory into a crushing defeat. Both match up to the very best Dark Souls has to offer, and ensure this new content slots neatly in alongside the wonderful original.

“

What is not such an easy fit, though it can also be great on occasion, is the PvP.

What is not such an easy fit, though it can also be great on occasion, is the PvP. The arena is unlocked after defeating Artorias, and is snuggled away in an antechamber almost like From Software is somehow embarrassed. Six pedestals represent three different PvP modes over two maps - duels (one versus one), team battles (two versus two) and four-player FFA matches. If you ever want to actually play a game of Dark Souls PvP, then go for a Duel at the Ruins.

That mode and map is your only real chance of action. I've spent hours – and I mean hours – standing on the trapdoors for the other modes and maps, waiting patiently as the little glowing red circles supposed to indicate other players blink in and out of existence. Dark Souls' online has always been less-than-perfect, but the game is so good you tend to muddle through and be grateful when it does work.

The red circles are supposed to show other players waiting for matches, but they didn't impact anything for me.

But this is a dedicated matchmaking system that gives its players no feedback - it may well break the lore, but the fact you can't have something as crass as a player count or an estimated wait time begins to really grate after a few hours. So basically, the PvP modes are largely unplayable at the moment. Perhaps things will improve as more and more players discover the arena, and there's a wider spread of levels, but going on From Software's past form don't count on it.

That said, the one mode that does work semi-regularly, a Duel at the Ruins, shows what we're missing. I've fought crazy dark wizards that are half-Saruman half-Zorro, giant hulks in unbreakable armour heaving clubs and knocking you around like a tennis ball, and assassins that turn invisible when you respawn, and strike with a backstab while you're looking.

People don't talk much about Dark Souls' customisation options, but it's a game where you can make your avatar look unique, and there are some awesomely silly hats and armour sets lying around - as well as unbelievably cool weapons. The duels are so good because you see all of this, and come across tactics you'd never have imagined. Just like the single-player, thinking on your feet is the only way to victory, and so it breaks my heart there isn't a better structure for it.

There was no-one else around to fight with – so we decided to strip naked and do this queensbury-style.

The Prepare to Die content adds much to Dark Souls, and not a bit of it feels out of place, or like filler. The single-player is recommended without any caveats, though it is important to emphasise it's designed for experienced players rather than newcomers and thus you won't see it for a good while. As for the PvP... well, it's the same old story. The concept is great, and when it infrequently works it is great. But it just doesn't work most of the time. While I love Dark Souls more than anything, sitting in front of your PC for hours waiting for something to happen is just a waste of time. The matchmaking needed to be much, much better than this.

To find out how Dark Souls: Prepare to Die edition scored, check out IGN’s review.


Source : feeds[dot]ign[dot]com

The real problem with DLC, quite apart from the fact it costs money, is that most developers don't give it enough TLC. Instead of feeling like extra content, it can feel like superfluous content. Dark Souls has always followed its own path. And with its new content, which comes as part of the PC's Prepare To Die Edition and will be available to buy on consoles soon, it shows just what DLC should be like - almost.

You can find IGN's full review of the Prepare to Die edition here but here we’re just concentrating on the new stuff. There are two sides to it, the first being a large single-player area, Oolacile, which is split into roughly four smaller sections (the environments flow into one another very easily, so dividing them up is a little arbitrary). The second is a multiplayer arena, something the playerbase has wanted since Demon's Souls, which theoretically should lead to easier matchmaking.

A set of carvings can be found that let you communicate in multiplayer. Drop one and the odd, distorted voices utter a phrase like 'Very Good!', 'Hello!', or 'I'm Sorry'.

If you're a Dark Souls nut and don't want minor spoilers about the content, such as character names, best to skip to the final paragraph now and know this: you will absolutely lap it up. The best thing about this new content is that it slots beautifully into Dark Souls' world, like it had always been there, and shines much light on certain unexplained aspects of the original. Dark Souls, superb as it is, has the unmistakeable signs that it was rushed to make its original release date, and this feels like it was meant to be there all along.

“

This new content is that it slots beautifully into Dark Souls' world, like it had always been there

Finding it is the first tricky task, and you won't be able to enter Oolacile until a significant way into the game - basically, you need access to the Duke's Archives and the Darkroot Basin. There's a little in-joke with the fans, based around a broken pendant and a somewhat obscure character in the world, but that's about as friendly as Dark Souls ever gets. From here it's one big stretch of deadly environments, and one hell of a boss line-up.

Things start off with the Sanctuary Guardian, which managed to kill me about ten times as a welcome present, a lion and serpent combination that's vicious, poisonous, and shocking. After this comes the only minor disappointment with the single-player portion of the DLC, an expansive wooded environment that is basically a mirrored version of the Forest area from the original. It's a different beast, with a visual overhaul turning it into a spooky netherworld dotted with fake lights, but the familiar geography blunts a little of the impact. As with everything to do with Dark Souls, the lore justifies it, but I'm still not happy.

The setups for each boss are amazing and actually finding the hardest enemy in the DLC is a challenge in itself.

This place takes ages to explore safely, thanks to the ridiculously hard-hitting tree-men that are dotted everywhere and can be all-too-easily aggro'd in groups, though shortcuts can eventually be opened up and there's a very interesting merchant character waiting to be found. I was around soul level 45 when first attempting this section, and got a good kicking quite a few times.

The boss awaiting at the end of this is a killer. Knight Artorias is one of the great legendary figures in Dark Souls' world, a presence often hinted at but never seen - and here he is, a corrupted beast swallowed by the Abyss. Putting him away solo is a massive challenge, worthy of comparison with anything in the original, and I could only do it in the end thanks to Summoning in some wonderful help. The fight is so good though, with more than an echo of Ornstein and Smough, that you want to go straight back and do it again.

From here things go down - deep down. A stretching walk over the remains of a town take you into its guts, preparation for what's to come with ranks of bloated-head warriors and their deadly dark mage backup. As you press further and further in, you eventually find the very bottom. Barely lit, filled with enemies in corners, haunted at pockets by the unblinking eyes of ghosts that then begin to move slowly, steadily towards you. Unaffected by your shield, and simply wanting to touch you and drain sweet life, they're a dangerous and unsettling addition to the Dark Souls bestiary.

If you kill enough former inhabitants of Oolacile you might get one of their pustule-ridden heads to wear. Hats FTW!

The final boss lies in wait beyond this - and then, in best Dark Souls tradition, there is actually a final, hidden boss back along the path that's even tougher. Both are terrifying opponents to face, capable of destroying ill-prepared teams and turning what looks like a possible victory into a crushing defeat. Both match up to the very best Dark Souls has to offer, and ensure this new content slots neatly in alongside the wonderful original.

“

What is not such an easy fit, though it can also be great on occasion, is the PvP.

What is not such an easy fit, though it can also be great on occasion, is the PvP. The arena is unlocked after defeating Artorias, and is snuggled away in an antechamber almost like From Software is somehow embarrassed. Six pedestals represent three different PvP modes over two maps - duels (one versus one), team battles (two versus two) and four-player FFA matches. If you ever want to actually play a game of Dark Souls PvP, then go for a Duel at the Ruins.

That mode and map is your only real chance of action. I've spent hours – and I mean hours – standing on the trapdoors for the other modes and maps, waiting patiently as the little glowing red circles supposed to indicate other players blink in and out of existence. Dark Souls' online has always been less-than-perfect, but the game is so good you tend to muddle through and be grateful when it does work.

The red circles are supposed to show other players waiting for matches, but they didn't impact anything for me.

But this is a dedicated matchmaking system that gives its players no feedback - it may well break the lore, but the fact you can't have something as crass as a player count or an estimated wait time begins to really grate after a few hours. So basically, the PvP modes are largely unplayable at the moment. Perhaps things will improve as more and more players discover the arena, and there's a wider spread of levels, but going on From Software's past form don't count on it.

That said, the one mode that does work semi-regularly, a Duel at the Ruins, shows what we're missing. I've fought crazy dark wizards that are half-Saruman half-Zorro, giant hulks in unbreakable armour heaving clubs and knocking you around like a tennis ball, and assassins that turn invisible when you respawn, and strike with a backstab while you're looking.

People don't talk much about Dark Souls' customisation options, but it's a game where you can make your avatar look unique, and there are some awesomely silly hats and armour sets lying around - as well as unbelievably cool weapons. The duels are so good because you see all of this, and come across tactics you'd never have imagined. Just like the single-player, thinking on your feet is the only way to victory, and so it breaks my heart there isn't a better structure for it.

There was no-one else around to fight with – so we decided to strip naked and do this queensbury-style.

The Prepare to Die content adds much to Dark Souls, and not a bit of it feels out of place, or like filler. The single-player is recommended without any caveats, though it is important to emphasise it's designed for experienced players rather than newcomers and thus you won't see it for a good while. As for the PvP... well, it's the same old story. The concept is great, and when it infrequently works it is great. But it just doesn't work most of the time. While I love Dark Souls more than anything, sitting in front of your PC for hours waiting for something to happen is just a waste of time. The matchmaking needed to be much, much better than this.

To find out how Dark Souls: Prepare to Die edition scored, check out IGN’s review.


Source : feeds[dot]ign[dot]com

Ahead of Medal Of Honor: Warfighter's October 26th release, we're launching a new competition to give you the chance to win some incredible hardware. For the last few weeks IGN readers were given the opportunity to choose your ultimate gaming prize and the voting has now closed.

We're happy to announce that we're giving away a 46-inch 3DTV and a PlayStation 3 so that you can play EA's upcoming shooter as it was intended to be played - on a massive screen with the volume turned up to the max!

HOW TO ENTER

If you want to get involved all you need to do is head to...

http://uk-microsites.ign.com/medalofhonor/ 

...and click on the competition link at the very top of the page then click on the button marked Enter.

You've got until 10am on September 18 2012 to submit your details, so what are you waiting for soldier?

This competition is open to UK residents over the age of 18 only, with full terms and conditions on the competition page.


Source : feeds[dot]ign[dot]com

Ahead of Medal Of Honor: Warfighter's October 26th release, we're launching a new competition to give you the chance to win some incredible hardware. For the last few weeks IGN readers were given the opportunity to choose your ultimate gaming prize and the voting has now closed.

We're happy to announce that we're giving away a 46-inch 3DTV and a PlayStation 3 so that you can play EA's upcoming shooter as it was intended to be played - on a massive screen with the volume turned up to the max!

HOW TO ENTER

If you want to get involved all you need to do is head to...

http://uk-microsites.ign.com/medalofhonor/ 

...and click on the competition link at the very top of the page then click on the button marked Enter.

You've got until 10am on September 18 2012 to submit your details, so what are you waiting for soldier?

This competition is open to UK residents over the age of 18 only, with full terms and conditions on the competition page.


Source : feeds[dot]ign[dot]com

Ubisoft has abandoned its controversial always-on DRM for PC games following sustained consumer criticism.

The company revealed its decision to RPS, with its worldwide director for online games Stephanie Perotti explaining that the decision was actually implemented some time ago.

“

We have listened to feedback, and since June last year our policy for all of PC games is that we only require a one-time online activation when you first install the game, and from then you are free to play the game offline.

"We have listened to feedback, and since June last year our policy for all of PC games is that we only require a one-time online activation when you first install the game," she said. "From then you are free to play the game offline."

Ubisoft's DRM attempted to prevent piracy by requiring players to have an active internet connection at all times while playing a game. This meant playing without an internet connection was impossible, even if the game had no online functionality. Even more annoyingly, if your connection dropped at any stage then the game would instantly stop, meaning you lost whatever progress was unsaved.

A large amount of its controversy stemmed from the fact that pirated versions of Ubisoft titles could be played offline, effectively meaning that only honest purchasers were being penalised, especially when its servers went down. Thankfully this won't be the case for any of Ubisoft's upcoming titles, including the hotly anticipated Assassin's Creed III; all you'll need an internet connection for in future is the one-time online activation, and then to access any online services.

Perotti clarified, "Whenever you want to reach any online service, multiplayer, you will have to be connected, and obviously for online games you will also need to be online to play. But if you want to enjoy Assassin’s Creed III single player, you will be able to do that without being connected. And you will be able to activate the game on as many machines as you want."

The use of always-on DRM has never been particularly popular, with Diablo III coming under fire earlier this year as one of the most high profile adopters.

Ubisoft recently revealed it's experienced piracy rates of 93-95%, and was looking at adopting more F2P models in the future to try to recoup lost revenue.

Luke Karmali is IGN's UK Editorial Assistant and has become immune to the demands of constantly being online thanks to MMOs. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

Ubisoft has abandoned its controversial always-on DRM for PC games following sustained consumer criticism.

The company revealed its decision to RPS, with its worldwide director for online games Stephanie Perotti explaining that the decision was actually implemented some time ago.

“

We have listened to feedback, and since June last year our policy for all of PC games is that we only require a one-time online activation when you first install the game, and from then you are free to play the game offline.

"We have listened to feedback, and since June last year our policy for all of PC games is that we only require a one-time online activation when you first install the game," she said. "From then you are free to play the game offline."

Ubisoft's DRM attempted to prevent piracy by requiring players to have an active internet connection at all times while playing a game. This meant playing without an internet connection was impossible, even if the game had no online functionality. Even more annoyingly, if your connection dropped at any stage then the game would instantly stop, meaning you lost whatever progress was unsaved.

A large amount of its controversy stemmed from the fact that pirated versions of Ubisoft titles could be played offline, effectively meaning that only honest purchasers were being penalised, especially when its servers went down. Thankfully this won't be the case for any of Ubisoft's upcoming titles, including the hotly anticipated Assassin's Creed III; all you'll need an internet connection for in future is the one-time online activation, and then to access any online services.

Perotti clarified, "Whenever you want to reach any online service, multiplayer, you will have to be connected, and obviously for online games you will also need to be online to play. But if you want to enjoy Assassin’s Creed III single player, you will be able to do that without being connected. And you will be able to activate the game on as many machines as you want."

The use of always-on DRM has never been particularly popular, with Diablo III coming under fire earlier this year as one of the most high profile adopters.

Ubisoft recently revealed it's experienced piracy rates of 93-95%, and was looking at adopting more F2P models in the future to try to recoup lost revenue.

Luke Karmali is IGN's UK Editorial Assistant and has become immune to the demands of constantly being online thanks to MMOs. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

Selasa, 04 September 2012

The term "iron chef" just took on scary new connotations.

Chef Cui, invented by Beijing restauranteur Cui Runguan, is a $2000 robot for Asian noodle bars. A motorized arm modeled after windshield wipers cuts fresh noodles faster and more evenly than most human workers can.

Robot labor is also cheaper than human labor (yes, even in China). Noodle bar employees earn about $4700/year, so Chef Cui is pretty much a no-brainer for any shop doing enough business that it would have to hire somebody just to slice noodles.

Runguan has sold over 3000 units already. "It's a great machine," one Chef Cui owner said, "and it is better than a man." A customer at his restaurant concurs: "The noodles made by the robot are as good as the man-made ones."

Chef Cui was expressly designed to eliminate jobs, but that's not necessarily a bad thing: slicing noodles all day would probably be pretty tedious and exhausting. As Runguan explains, "young people don't want to work slicing noodles." On behalf of young people everywhere, he's right.

Of course, when you make robots do menial work, there's always the risk of an uprising. Chef Cui is obviously quick with a blade, and just look at those creepy yellow eyes and sinister chevron-shaped unibrow. Why it has a head at all is a mystery, but we're just glad these things aren't mobility-enabled.

Will you refuse to eat android-sliced food on principle or welcome our new robo-chef overlords? Let us know in the comments.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.


Source : feeds[dot]ign[dot]com

The term "iron chef" just took on scary new connotations.

Chef Cui, invented by Beijing restauranteur Cui Runguan, is a $2000 robot for Asian noodle bars. A motorized arm modeled after windshield wipers cuts fresh noodles faster and more evenly than most human workers can.

Robot labor is also cheaper than human labor (yes, even in China). Noodle bar employees earn about $4700/year, so Chef Cui is pretty much a no-brainer for any shop doing enough business that it would have to hire somebody just to slice noodles.

Runguan has sold over 3000 units already. "It's a great machine," one Chef Cui owner said, "and it is better than a man." A customer at his restaurant concurs: "The noodles made by the robot are as good as the man-made ones."

Chef Cui was expressly designed to eliminate jobs, but that's not necessarily a bad thing: slicing noodles all day would probably be pretty tedious and exhausting. As Runguan explains, "young people don't want to work slicing noodles." On behalf of young people everywhere, he's right.

Of course, when you make robots do menial work, there's always the risk of an uprising. Chef Cui is obviously quick with a blade, and just look at those creepy yellow eyes and sinister chevron-shaped unibrow. Why it has a head at all is a mystery, but we're just glad these things aren't mobility-enabled.

Will you refuse to eat android-sliced food on principle or welcome our new robo-chef overlords? Let us know in the comments.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.


Source : feeds[dot]ign[dot]com

Sony Pictures Home Entertainment will bring The Amazing Spider-Man to Blu-ray, DVD and Blu-ray 3D November 9, 2012. While the film was the lowest grossing entry in the popular franchise, the reboot, directed by Marc Webb and starring Andrew Garfield, Emma Stone and Rhys Ifans, still managed to gross more than $735 million worldwide, hardly an unimpressive number.

Sony Pictures Home Entertainment is rolling out the red carpet for this film, with five separate releases, including a limited edition gift set featuring two collectible figurines. Unfortunately, there does not appear to be an extended (or alternate) cut of the film, despite rumors of much post-production tinkering. The release does, at least, include a deleted scenes reel.

Below is a breakdown of what all to expect from each release:

The Amazing Spider-Man Three-Disc Blu-ray/DVD/UltraViolet Combo Pack

(Suggested Retail: $40.99. Amazon Pre-Order Price: $28.69)

Disc 1: 2D Blu-ray feature film, featuring a 1080p transfer with 5.1 DTS-HD Master Audio.

Special Features:

  • The Amazing Spider-Man Second Screen App, including interviews, storyboards, alternate takes, costume tests, pre-visualization sequences and more. Allows you to “sling" content from your tablet to the TV.
  • Deleted Scenes
  • Filmmaker Audio Commentary
  • The Oscorp Archives – Production Art Gallery
  • Stunt Rehearsals

Disc 2: Blu-ray featuring 90 Minutes of Behind-the-Scenes Documentaries, including:

  • Development and Direction
  • Casting
  • Costumes
  • On Location: LA
  • On Stage: Sony Studios
  • On Location: NY
  • Post Production and Release
  • 16 Pre-Visualization Sequences

Disc 3: DVD feature film

Special Features:

  • Deleted Scenes
  • Filmmaker Audio Commentary
  • The Oscorp Archives – Production Art Gallery
  • Stunt Rehearsals

The Amazing Spider-Man Four-Disc Blu-ray 3D/Blu-ray/DVD/UltraViolet Combo Pack

(Suggested Retail: $55.99. Amazon Pre-Order Price: $38.99)

All of the 3-Disc Combo Pack Special Features plus...

Disc 1: 3D Blu-ray

  • 3D versions of the film
  • 3D 101 with Director Marc Webb
  • 3D Image Progression Reel

Disc 2: 2D Blu-ray feature film

Disc 3: 2D Blu-ray featuring 90 Minutes of Behind-the-Scenes Documentaries

Disc 4: DVD feature film

The Amazing Spider-Man Limited Edition Four-Disc Blu-ray 3D/Blu-ray/DVD/UltraViolet Combo Pack Gift Set

(Suggested Retail: $95.99. Amazon Pre-Order Price: $66.99)

All of the 4-Disc Blu-ray 3D/Blu-ray/DVD Combo Pack Special Features plus...

  • Collectible Amazing Spider-Man Figurine
  • Collectible Lizard Figurine

The Amazing Spider-Man Single-Disc DVD/UltraViolet Combo Pack

(Suggested Retail: $30.99. Amazon Pre-Order Price: $21.69)

Disc 1: DVD feature film with an anamorphic widescreen transfer and 5.1 Dolby Digital audio

Special Features:

  • Deleted Scenes
  • Filmmaker Audio Commentary
  • The Oscorp Archives – Production Art Gallery
  • Stunt Rehearsals

The Amazing Spider-Man Single-Disc Blu-ray/UltraViolet Combo Pack

(Suggested Retail: $35.99. Amazon Pre-Order Price: $24.99)

Disc 1: 2D Blu-ray feature film, featuring a 1080p transfer with 5.1 DTS-HD Master Audio.

Special Features:

  • The Amazing Spider-Man Second Screen App, including interviews, storyboards, alternate takes, costume tests, pre-visualization sequences and more. Allows you to “sling" content from your tablet to the TV.
  • Deleted Scenes
  • Filmmaker Audio Commentary
  • The Oscorp Archives – Production Art Gallery
  • Stunt Rehearsals

As always, stay tuned for more updates! While you wait, be sure to check out our video review of the film:

Holy Social Networks, readers! Now you can follow R.L. Shaffer on Twitter, Facebook orMyIGN for quotes, rants, reviews, news and more!


Source : feeds[dot]ign[dot]com

Sony Pictures Home Entertainment will bring The Amazing Spider-Man to Blu-ray, DVD and Blu-ray 3D November 9, 2012. While the film was the lowest grossing entry in the popular franchise, the reboot, directed by Marc Webb and starring Andrew Garfield, Emma Stone and Rhys Ifans, still managed to gross more than $735 million worldwide, hardly an unimpressive number.

Sony Pictures Home Entertainment is rolling out the red carpet for this film, with five separate releases, including a limited edition gift set featuring two collectible figurines. Unfortunately, there does not appear to be an extended (or alternate) cut of the film, despite rumors of much post-production tinkering. The release does, at least, include a deleted scenes reel.

Below is a breakdown of what all to expect from each release:

The Amazing Spider-Man Three-Disc Blu-ray/DVD/UltraViolet Combo Pack

(Suggested Retail: $40.99. Amazon Pre-Order Price: $28.69)

Disc 1: 2D Blu-ray feature film, featuring a 1080p transfer with 5.1 DTS-HD Master Audio.

Special Features:

  • The Amazing Spider-Man Second Screen App, including interviews, storyboards, alternate takes, costume tests, pre-visualization sequences and more. Allows you to “sling" content from your tablet to the TV.
  • Deleted Scenes
  • Filmmaker Audio Commentary
  • The Oscorp Archives – Production Art Gallery
  • Stunt Rehearsals

Disc 2: Blu-ray featuring 90 Minutes of Behind-the-Scenes Documentaries, including:

  • Development and Direction
  • Casting
  • Costumes
  • On Location: LA
  • On Stage: Sony Studios
  • On Location: NY
  • Post Production and Release
  • 16 Pre-Visualization Sequences

Disc 3: DVD feature film

Special Features:

  • Deleted Scenes
  • Filmmaker Audio Commentary
  • The Oscorp Archives – Production Art Gallery
  • Stunt Rehearsals

The Amazing Spider-Man Four-Disc Blu-ray 3D/Blu-ray/DVD/UltraViolet Combo Pack

(Suggested Retail: $55.99. Amazon Pre-Order Price: $38.99)

All of the 3-Disc Combo Pack Special Features plus...

Disc 1: 3D Blu-ray

  • 3D versions of the film
  • 3D 101 with Director Marc Webb
  • 3D Image Progression Reel

Disc 2: 2D Blu-ray feature film

Disc 3: 2D Blu-ray featuring 90 Minutes of Behind-the-Scenes Documentaries

Disc 4: DVD feature film

The Amazing Spider-Man Limited Edition Four-Disc Blu-ray 3D/Blu-ray/DVD/UltraViolet Combo Pack Gift Set

(Suggested Retail: $95.99. Amazon Pre-Order Price: $66.99)

All of the 4-Disc Blu-ray 3D/Blu-ray/DVD Combo Pack Special Features plus...

  • Collectible Amazing Spider-Man Figurine
  • Collectible Lizard Figurine

The Amazing Spider-Man Single-Disc DVD/UltraViolet Combo Pack

(Suggested Retail: $30.99. Amazon Pre-Order Price: $21.69)

Disc 1: DVD feature film with an anamorphic widescreen transfer and 5.1 Dolby Digital audio

Special Features:

  • Deleted Scenes
  • Filmmaker Audio Commentary
  • The Oscorp Archives – Production Art Gallery
  • Stunt Rehearsals

The Amazing Spider-Man Single-Disc Blu-ray/UltraViolet Combo Pack

(Suggested Retail: $35.99. Amazon Pre-Order Price: $24.99)

Disc 1: 2D Blu-ray feature film, featuring a 1080p transfer with 5.1 DTS-HD Master Audio.

Special Features:

  • The Amazing Spider-Man Second Screen App, including interviews, storyboards, alternate takes, costume tests, pre-visualization sequences and more. Allows you to “sling" content from your tablet to the TV.
  • Deleted Scenes
  • Filmmaker Audio Commentary
  • The Oscorp Archives – Production Art Gallery
  • Stunt Rehearsals

As always, stay tuned for more updates! While you wait, be sure to check out our video review of the film:

Holy Social Networks, readers! Now you can follow R.L. Shaffer on Twitter, Facebook orMyIGN for quotes, rants, reviews, news and more!


Source : feeds[dot]ign[dot]com

It may have been overly obvious how much the writers and producers were really stretching out the three hours on last night’s RAW, but not only did we get another wonderful leaf pile of Daniel Bryan/Kane shtick to leap into, but they managed to take the CM Punk story and...well...

Man, and just when it was starting to get boring too. Freakin’ Paul Heyman and CM Punk! Friends forever! Amazing. I adore this.

And just one week off of Punk having to fight Jerry Lawler – which is sort of bottom-barrel heat seeking. But this? This makes everything better. This makes it all go down smooth. Of course, it’s weird to pair them up so close to a title match that CM Punk seems destined to lose.  But now...perhaps...maybe not...with the losing so much? Maybe Punk can retain? I don’t want to get my hopes up. I mean, I don’t know the exact nature of Heyman and Punk’s storyline relationship yet. All I know is that this tweet (and response) makes my eyes piss tears.

It’s all happening. Back during “Pipe Bomb 3:16”, Punk said he was a “Paul Heyman guy.” And people have been wanting these two dynamos to hook up for years. But what Heyman originally said, months back when he reappeared on behalf of Brock, was true. Heyman works best when he’s speaking for a guy who needs help speaking. Punk doesn’t need a mouth (too...many...jokes…). He’s his own Heyman. That being said, I don’t care. Give me ALL THE MOUTHS! (more excerpts from my pre-written eulogy)

Snow Angels.

It seems as though, with Punk facing Cena in Boston at NOC, that the WWE was trying to get some nuclear heat on Punk right quick. So that there, in the very least, would be split crowd in Cena’s hometown. But now, after a RAW in Chicago and a team-up with Heyman? All of that Lawler beating was for naught. Punk was getting cheered last night no matter what. Even when he barfed out typical heel rhetoric like “When you disagree with me, you disrespect me.” Didn’t matter. The crowd was too intellimark. And next week’s RAW is in Canada! That’s not going to help Cena one bit! Anyway. Regardless of whether Punk still winds up losing at NOC, this is all great freakin’ news.

Well, except for the official theme song for NOC. By Kevin “Suuuuuucks” Rudolf and Fred “Still Doing Things Despite All Our Wishes That He Wouldn't” Durst. Yeah, f*** that. And not only are there horrible people behind the writing and producing of the song, it’s also an effing awful song! Like, probably the worst song I’ve ever heard. And I know that those of us who write on the internet would be absolutely nothing without the rampant abuse of hyperbole, but it was truly atrocious. And I only heard a few seconds. Imagine if I’d heard the entire magnum opus? I’ve never felt the need to describe a piece of music as gamey before. I wish I could give it a Yelp review. If that song were an ice cream flavor it would be Uncooked Pork Ripple.

Now, I do understand why Lawler wouldn’t be back doing commentary this week after last week’s match. So why the extra Punk/Lawler brawl at the beginning? That was clearly a brawl and not a sneak attack. In fact, Punk even said that the footage never showed how the fight started. I mean, it wasn’t going to get Punk any heat in Chicago, so why do it? And for the love of...it’s been weeks now, thanks to Lawler and Matthews' various stories -- of Cole doing a solo act at the announce table. I mean, it’s not really any more terrible than him doing it with someone else…but why is it happening? Why the parade of guest commentators? The funny thing is that…when Cole is by himself, and has no one else to bulls*** with, he CALLS THE MATCH! And drops his heel agenda. So – surprise surprise – there is an upside to all of it. For the entire Ziggler vs. Orton match, Cole just played it straight and boring. Which was fantastic, since it meant that I could just enjoy the match. And it was a great match. As was the Del Rio/Cena match at the end. Speaking of Del Rio, someone on Tumblr ships him and Daffney.

I don’t know what sparked this obsession, but I’ll support anyone’s ridiculous shipper fantasies. Sometimes, in this lonely dark world, it’s all we have. Speaking of good news for depressed people...

More from RAW, including Kane and Daniel Bryan's officiated hug match, on page 2...


Source : feeds[dot]ign[dot]com

It may have been overly obvious how much the writers and producers were really stretching out the three hours on last night’s RAW, but not only did we get another wonderful leaf pile of Daniel Bryan/Kane shtick to leap into, but they managed to take the CM Punk story and...well...

Man, and just when it was starting to get boring too. Freakin’ Paul Heyman and CM Punk! Friends forever! Amazing. I adore this.

And just one week off of Punk having to fight Jerry Lawler – which is sort of bottom-barrel heat seeking. But this? This makes everything better. This makes it all go down smooth. Of course, it’s weird to pair them up so close to a title match that CM Punk seems destined to lose.  But now...perhaps...maybe not...with the losing so much? Maybe Punk can retain? I don’t want to get my hopes up. I mean, I don’t know the exact nature of Heyman and Punk’s storyline relationship yet. All I know is that this tweet (and response) makes my eyes piss tears.

It’s all happening. Back during “Pipe Bomb 3:16”, Punk said he was a “Paul Heyman guy.” And people have been wanting these two dynamos to hook up for years. But what Heyman originally said, months back when he reappeared on behalf of Brock, was true. Heyman works best when he’s speaking for a guy who needs help speaking. Punk doesn’t need a mouth (too...many...jokes…). He’s his own Heyman. That being said, I don’t care. Give me ALL THE MOUTHS! (more excerpts from my pre-written eulogy)

Snow Angels.

It seems as though, with Punk facing Cena in Boston at NOC, that the WWE was trying to get some nuclear heat on Punk right quick. So that there, in the very least, would be split crowd in Cena’s hometown. But now, after a RAW in Chicago and a team-up with Heyman? All of that Lawler beating was for naught. Punk was getting cheered last night no matter what. Even when he barfed out typical heel rhetoric like “When you disagree with me, you disrespect me.” Didn’t matter. The crowd was too intellimark. And next week’s RAW is in Canada! That’s not going to help Cena one bit! Anyway. Regardless of whether Punk still winds up losing at NOC, this is all great freakin’ news.

Well, except for the official theme song for NOC. By Kevin “Suuuuuucks” Rudolf and Fred “Still Doing Things Despite All Our Wishes That He Wouldn't” Durst. Yeah, f*** that. And not only are there horrible people behind the writing and producing of the song, it’s also an effing awful song! Like, probably the worst song I’ve ever heard. And I know that those of us who write on the internet would be absolutely nothing without the rampant abuse of hyperbole, but it was truly atrocious. And I only heard a few seconds. Imagine if I’d heard the entire magnum opus? I’ve never felt the need to describe a piece of music as gamey before. I wish I could give it a Yelp review. If that song were an ice cream flavor it would be Uncooked Pork Ripple.

Now, I do understand why Lawler wouldn’t be back doing commentary this week after last week’s match. So why the extra Punk/Lawler brawl at the beginning? That was clearly a brawl and not a sneak attack. In fact, Punk even said that the footage never showed how the fight started. I mean, it wasn’t going to get Punk any heat in Chicago, so why do it? And for the love of...it’s been weeks now, thanks to Lawler and Matthews' various stories -- of Cole doing a solo act at the announce table. I mean, it’s not really any more terrible than him doing it with someone else…but why is it happening? Why the parade of guest commentators? The funny thing is that…when Cole is by himself, and has no one else to bulls*** with, he CALLS THE MATCH! And drops his heel agenda. So – surprise surprise – there is an upside to all of it. For the entire Ziggler vs. Orton match, Cole just played it straight and boring. Which was fantastic, since it meant that I could just enjoy the match. And it was a great match. As was the Del Rio/Cena match at the end. Speaking of Del Rio, someone on Tumblr ships him and Daffney.

I don’t know what sparked this obsession, but I’ll support anyone’s ridiculous shipper fantasies. Sometimes, in this lonely dark world, it’s all we have. Speaking of good news for depressed people...

More from RAW, including Kane and Daniel Bryan's officiated hug match, on page 2...


Source : feeds[dot]ign[dot]com

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