This is Delphi, A free premium blogger theme for you.

Selasa, 04 September 2012

Dark Souls director Hidetaka Miyazaki is “thinking about” adding an easier difficulty option. In an interview with Metro, Miyazaki said he knows the game’s difficulty turns off some players, and a less challenging option could convince more people to play.

“It is true that Dark Souls is rather difficult and a number of people may hesitate to play,” Miyazaki said. “This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games.”

Having said that, Miyazaki appreciates that some gamers want a challenge, and that making the game easier may actually turn some people off. “I suppose gamers do not particularly prefer easy games,” he said. “What they want is interesting and worthwhile games to play, so I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end. If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players.”

Dark Souls originally launched on Xbox 360 and PlayStation 3 in October 2011. A PC version, the Prepare to Die Edition, launched on August 24th. For more on its PC debut, check out what’s new in the Prepare to Die Edition as well as our Dark Souls: Prepare to Die Edition review. The new content is also set to come to consoles some time this winter.

Are you playing Dark Souls and having trouble? Find out how to die less in our Dark Souls wiki guide.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : feeds[dot]ign[dot]com

0 komentar:

Pengikut

Mengenai Saya

Foto saya
Me just me,,,on my way to actualize my self...