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Minggu, 02 September 2012

If you watched Nintendo's brief E3 demo of Paper Mario: Sticker Star, then you've pretty much seen exactly what was playable at this year's Penny Arcade Expo. Without any real introduction Mario's simply dropped into Sticker Star's take on the Mushroom Kingdom, moving as a 2D character in an environment that's a mixture of 2D objects in a 3D space. Mario can do iconic things like smash brick blocks, nab coins and items from question mark blocks and collect the stickers that drive the main mechanics of the game.

Sticker Star takes away the traditional RPG attack menu, replacing it with a sticker board on the bottom screen of the 3DS. Mario doesn't just get access to a number of pre-learned skills, but instead has to find attack-enabling stickers around the environment, either by peeling them off of surfaces or by smashing blocks. Powers include simple moves like a single stomp, which makes Mario jump on the heads of adorable 2D Goombas, a more powerful boot that makes him stomp on all enemies in a line, and even a hammer he can use to smash a target. Sticker Star maintains the timed combat elements of the other Paper Mario titles, allowing you to press a button at just the right moment to mitigate some incoming damage by blocking. And like you'd expect in an RPG, killing enemies in battle nets you some of those coins Mario just can't ever seem to get enough of. In the demo groups of enemies were represented by a single character on screen, allowing you to avoid them if you weren't interested in fighting. This is important, since if you're stickerless your only real option in a battle is to run away or avoid it altogether.

Beyond the battlefield, stickers can be useful for getting you out of...erm...sticky situations. In the demo Mario needed to get inside a windmill, but the door was blocked by one of the fan's gigantic blades. While an actual fan was present in the environment, it was unfortunately not a sticker, and thus Mario was unable to use it. That is, at least, until he gathered it up and "stickerized" it at a special shop back in a village. After a quick conversation with a Toad, Mario was back in the field with a 2D version of the fan which, when placed in just the right spot, unleashed a torrent of air, pushing the fan blade out of his way. Nintendo representatives on hand indicated this is just an example of how players will have to use their smarts to stickerize items they find so that they're useful to our favorite little plumber.

For now that's unfortunately all there is to know about Paper Mario: Sticker Star. While it on November 11, 2012, Nintendo is keeping a lot of the details -- and longer game demos -- close to its chest. To satiate your Paper Mario needs, though, why not check out our excellent features, including a Paper Mario RPG retrospective and a look at the franchise's evolving art style.

Anthony Gallegos is an Editor on IGN's PC team and doesn't get a chance to check out Nintendo games all that often. But a chance to play anything with Mario in it is always awesome. You can follow him on Twitter and on IGN.


Source : feeds[dot]ign[dot]com

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